UVs not being preserved... 2004-04-30 - By Steven Caron
Back thanks guys.
well i exported the model and UVs only to max using .obj everything is fine that direction. so then i have been doing my work in max and needed to return to XSI, but exporting using .obj .3ds and .xsi all didn't perserve UVs. well it doens't matter now cause i sucked it up and used max's texture editor. i am working on a game project, using open source tools, which are plugins for MAX so thats the good reason. it hurts but i use XSI to its fullest before trying to use max, thats why i needed to get back into XSI. i didn't realize i needed to "cut" the model into pieces for game engine. well i needed to tweak the UVs just a tad, and didn't wanna use max's TE. so this is where i ran into the problem. all is well now. but i make sure i stick to .xsi and use v3.0 output for tris :)
ooh yeah, when saving progress in max, should i export it .xsi? or can i save it natively and then export .xsi if i need to return to XSI?
thanks in advance
-Steven Caron -Student @ AiFL
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