Mailing List
Home
Forum Home
Softimage
Carrara
trueSpace
Dir3d-l
Maya - a powerful 3D animation and visual effects software
Macromedia Flash Development
Subjects
Cameras
scaleDown command
black out solved
Aircraft Tutorial
Mathematical XYZ ?
Its done This vs That
Its done first week
recommendations for screen video captures?
3DExplorer "Oddity "
New Director
ProTeam renewals
Fuel 's new websites (X post)
Blue peter create a make toy
targeting groups question
XPost: Shockwave 3D game ( sort of )
RES: RES: RES: Fish Modeling
Emitting particles from object intersection
Fuel 's new websites (X post)
Texturing
Big Break Contest Videos
New Plugins
Models and Texture on my updated site
Error Installing Patch tS6 6
Plasma?
Looking for Inspiration
Weird EMail Q
It 's done first week ?
Cherry not cranberry
New game
Camera Animation Problem
Particle plugins?
 
OT: XSI and ZBrush

OT: XSI and ZBrush

2004-04-30       - By Jeff Powell

 Back
Hello all,

Does anyone know if it's possible to get mesh from XSI (via .obj) into
ZBrush and it respect the UVs? I've heard rumour that this is tricky. The
thinking is to export our models into ZBrush paint over any nasty texture
seams and then export back into XSI. However if ZBrush doesn't respect the
UVs then it sort of defeats the object. :�(

Plus it's cheaper than Deep Paint ;�D

Has anybody had any experience/success with this?

ahthankyou,

J.

---
Unsubscribe? Mail Majordomo@(protected) with the following text in body:
unsubscribe xsi