  | | | animating hard edge crease value parameter WAS: Bezier curves in 4.0 ?? | animating hard edge crease value parameter WAS: Bezier curves in 4.0 ?? 2004-04-30 - By Graham D Clark
Back Another way (at your own risk) is In the C3DPolyMeshSetEdgeCreaseValueOp spdl make the parameter Animatable. So far no issues here but not sent thru pipeline test yet. -- ---- ---- ---- ---- ---- -- http://www.grahamdclark.com 2nd hand TD
> -- --Original Message-- -- > From: owner-xsi@(protected) > [mailto:owner-xsi@(protected)] On Behalf Of Ben Kilgore > Sent: April 29, 2004 5:50 PM > To: XSI@(protected) > Subject: Re: animating hard edge crease value parameter WAS: > Bezier curves in 4.0 ?? > > > Graham, I dont know if you noticed before, but I have been > unable to locate > an animatable parameter for hard edge crease value (as stated > in a previous > thread). Softimage support has been silent since the query > was posed to > them. The only way to control it right now is with a SCOP. > So, this would > be an even more exciting task now--gazillions of SCOPs to > build for those > Gazillions of non-animatable hard edge parameters. With > sliders. Maybe > they corrected this omission in 4? > > Ben > > > > > Like the useful feature of direct point control on SubD surfaces, > > I see 4 handles on SubD points effecting underling layers and crease > > weight as being useful too. This may seem obscure to some > of you but for > > detailed organic modeling where one normally has to deal with silly > > amounts of overlapping points and edges, bezier type of > control on subDs > > would be more intutive and far easier to change and animate IMO than > > gazillions of parameters in gazillions of hard edge PPGs. > > > > -- ---- ---- ---- ---- ---- -- > > http://www.grahamdclark.com > > 2nd hand TD > > > > > > > > > -- --Original Message-- -- > > > From: owner-xsi@(protected) > > > [mailto:owner-xsi@(protected)] On Behalf Of Luc-Eric Rousseau > > > Sent: April 28, 2004 8:11 PM > > > To: XSI@(protected) > > > Subject: RE: Bezier curves in 4.0 ?? > > > > > > > > > > -- --Original Message-- -- > > > > > > -- --Original Message-- -- > > > > > > lofting, extruding, path constraints, merging > > > > > > > > > > > > I see absolutely no point to that... I can't think of one > > > > > > example when you'd > > > > > > want to loft, extrude etc. you Beziers. > > > > > > Keep in mind that in Beziers, all points have influence over > > > > > > the whole shape > > > > > > of curve (or surface). So moving one point would move > > > > > > something on the other > > > > > > end. Not too user friendly. Also, Beziers can get > really slow > > > > > > if they have many point (i.e. not just a patch). > > > > > > > > > > that's silly, when people ask for bezier they mean > > > > > piecewize cubic bezier/ > > > > > > > > Luc, could you elaborate on your comment ? > > > > > > sure, I'll elaborate. > > > > > > People who ask for bezier curve ask for what the see as > > > bezier curves in application they use, not what the > > > mathematical definition is. In theory you can have beziers of > > > any degree but the vast majority of applications implement > > > only cubic ones. > > > > > > Cubic means it's degree 3 (exponent 3 = cubic) which in turns > > > means it has 4 control points. (the degree is number of > > > control points minus one) > > > > > > The way you make a bezier curve with more points is with a > > > completely non mathematical (Andre Foisy would say 'hack') > > > method were simply make the UI show multiple segments of 4 > > > control points as one curve. > > > > > > As argued in lenght in this group, the actual implementation > > > of it all doesn't matter, what matters is what Joe User > > > wants. What Joe User wants is to import logo, graphics, from > > > Freehand as pretty much the same curves, modify them, extrude > > > them, or create new curve and have handles that react in a > > > way he can guess and quickly work with. This is not > > > happening with standard NURBS control points. With cubic > > > bezier, two of the control points are directly on the curve, > > > and the other two control the bending of the curve. it's > > > very to get the shape desired. It's all user interface, > > > manipulators; in 3D it would be best done on a NURBS > implementation. > > > > > > > > > > > > --- > > > Unsubscribe? Mail Majordomo@(protected) with the following > > > text in body: > > > unsubscribe xsi > > > > > > > > > > > > > > > --- > > Unsubscribe? Mail Majordomo@(protected) with the > following text in body: > > unsubscribe xsi > > > --- > Outgoing mail is certified Virus Free. > Checked by AVG anti-virus system (http://www.grisoft.com). > Version: 6.0.667 / Virus Database: 429 - Release Date: 4/23/2004 > > --- > Unsubscribe? Mail Majordomo@(protected) with the following > text in body: > unsubscribe xsi > >
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