  | | | Unique UV textures | Unique UV textures 2004-04-29 - By Lee Hallett
Back Hi list... I have a query regarding unique UV texture maps on Polys - I have a few meshes which I have had to optimise/cull faces on to run in realtime. However after doing this whenever I apply a unique UV texture projection (for rendermapping) I end up with poor UV coverage on the texture - i.e.there is a lot of redundancy/unused pixels in the texture. Say I have a cube and apply a uv texture to it, then rendermap using that projection - all 6 sides occupy all the texture. If I then delete 3 sides, then half the texture is unused. Is there a way to reset the UV co-ordinates automatically so that the whole, or at least most of the texure space is used for those 3 sides? I cannot do this manually because of the number of objects involved and the time limit! I guess it's difficult to explain without example!
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