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Unique UV textures

Unique UV textures

2004-04-29       - By Lee Hallett

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Reply:     1     2  

Hi list...

I have a query regarding unique UV texture maps on Polys - I have a few meshes
which I have had to optimise/cull faces on to run in realtime. However after
doing this whenever I apply a unique UV texture projection (for rendermapping)
I end up with poor UV coverage on the texture - i.e.there is a lot of
redundancy/unused pixels in the texture.

Say I have a cube and apply a uv texture to it, then rendermap using that
projection - all 6 sides occupy all the texture. If I then delete 3 sides, then
half the texture is unused. Is there a way to reset the UV co-ordinates
automatically so that the whole, or at least most of the texure space is used
for those 3 sides? I cannot do this manually because of the number of objects
involved and the time limit!

I guess it's difficult to explain without example!

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