Lip Sync 2004-04-29 - By Jeff Sargeant
Back In the 4.0 lipsync tutorial posted on the website, lipsync animation is achieved with a combination of shape animation for the lips and a bone that creates the jaw movement. My question is why would you ever do that? Why wouldn't you just model each phoneme shape with the jaw rotated to the correct position in the first place, instead of relying on a bone to do that later during the animation process? It seems like this approach is creating more work down the road, but I could be missing something, it's happened before.
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