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'fatal errors ' accessing image files on network renders

'fatal errors ' accessing image files on network renders

2004-04-29       - By Ben Kilgore

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Reply:     1     2     3     4     5     6     7  

List,

I know in advance I am probably not supplying enough information but I have
the problem of not being able to access my list account from where the
render farm is:

I have a scene that's consistently crashing xsi (or xsibatch) on a render.
It'll actually get partway through some frame, actually displaying tiles if
I try and render from the UI, but every time, it'll give me a file error
message about net being able to find a texture (and of course the texture is
right where it is looking and was accessed earlier in the render) and it'll
stop.  The textures are not on the local blades (couldn't set that up last
night), are all .map, and none of them are over 2048x2048.  The .map
versions of these textures will actually cause the same crash if projected
all alone in a bare scene onto a sphere, but the targas did not--although
the targas do crash the complex scene.  We are not using batchserve.  Scene
renders fine on a completely local render--obviously it's a network-related
problem.  I know diddly about network rendering, but this had even someone
quite experienced with network rendering scratching his head well into the
wee hours.

Poked around the archives a bit--found nothing related to this issue.

As I left the farm at 5:30 in the morning, I forgot to bring more
information with me, but would greatly appreciate any of your input.

Ben Kilgore
FIT




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