Subject: Exports 2004-09-05 - By Gregory Little
Back Greetings Dunbar: Sorry for not answering you sooner. I am doing some dev with the Blitz3D engine. Poly meshes can be exported from maya by exporting as *.x (directX format), and bringing into Blitz. The V direction of UV maps has to be flipped, but it works well. Animations can be exported the same way, except that the *.x file then needs to be opened into a little program called Ultimate Unwrap 3D, and saved in B3D format, native to the Blitz3D engine. The frame rate has to be scaled way down, but then it works very well, at least so far. I like Blitz because I am not a hard core C/C++ programmer, and Blitz is simple, robust, and it works. I am using Blitz3d in teaching an upper level course here at Bowling Green State University, and we are able to interact with our Blitz worlds in a large, stereographic projection environment called The Geowall. Blitz can also be networked multiplayer, although I have not gone there yet.
Greg
Gregory Little Assistant Professor Digital Art Bowling Green State University Bowling Green OH 43403
Voice 419-372-2293 Fax 419-372-2544 email glittle@(protected) <mailto:glittle@(protected)>
> -- --Original Message-- -- > From: maya-gamers-bounce@(protected) > [mailto:maya-gamers-bounce@(protected)]On Behalf Of Dunbar > Sent: Saturday, August 28, 2004 4:43 PM > To: maya@(protected); maya-gamers@(protected) > Subject: Exports > > > Hello lista! > I was wondering if anyone is exporting from Maya to any game > engines. Which ones? and How? :) > But also if anyone had been exporting to Neverwinternights? > -Cheers > Dunbar > > > > -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- --- > List-help: <mailto:listar@(protected)?Subject=help> > List-unsubscribe: <http://www.highend3d.com/maya/listserver/> > List-subscribe: <http://www.highend3d.com/maya/listserver/> > List-archive: <http://www.highend3d.com/maya/gamearchive/> >
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