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Bezier curves in 4.0 ??

Bezier curves in 4.0 ??

2004-04-28       - By Peter Twardo

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???
I've always had troubles with bezier camera paths, they look smooth but it's
often misleading, at least from my 3dsmax times.
Beziers are great for modeling some shapes, It would be good to have them in
XSI since nurbs curve workflow is strange and inefficient.

Does anybody know when we'll have a detailed feature list?

Peter Twardo



-- -- Original Message -- --
From: "Halim Negadi" <halim@(protected)>
To: <XSI@(protected)>
Sent: Wednesday, April 28, 2004 3:34 PM
Subject: Re: Bezier curves in 4.0 ??


> It's a pity. Such curves are available in the fx tree and the fcurve
> editor so why do XSI project managament refuse to put them in the 3d
> engine ? Mindthink tools could help sometimes but it's not sufficient.
> It's not a dynamic process and that makes for example impossible to add
> a point after the bezier curve has been built. Working on path camera
> animations is a real torture with nurbs curves. Sometimes I dream of
> cardinal based subivision surfaces with bezier curves modeling relation.
>
> Bernard Lebel wrote:
>
> >Nope. But quite awesome polytools. There is still the MindThink Tools.
> >
> >Bernard
> >
> >
> >-- -- Original Message -- --
> >From: "Adam Seeley" <adam_s@(protected)>
> >To: <XSI@(protected)>
> >Sent: Wednesday, April 28, 2004 1:52 PM
> >Subject: Bezier curves in 4.0 ??
> >
> >
> >
> >
> >>So, Bezier curves in 4.0 ??
> >>
> >>Can't help being curious whilst I'm faffing around with the current
nurbs
> >>setup.
> >>
> >>Anyone?
> >>
> >>A.
> >>
> >>
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