Splitting polygon object 2004-04-27 - By Halim Negadi
Back After selecting your faces you can use the folowing command: ExtractFromComponents "ExtractPolygonsOp", Selection, " ", siImmediateOperation
-H.
Bernard Lebel wrote:
>Hi, > >Duplicate the object, select the polygons you wish to extract, do an Invert >Using Filter, then press Delete. > > >Cheers >Bernard > >-- -- Original Message -- -- >From: "Mikael Nordenberg" <mikaeln@(protected)> >To: "XSI maillista" <xsi@(protected)> >Sent: Tuesday, April 27, 2004 11:24 AM >Subject: Splitting polygon object > > > > >>Hi. >> >>Please excuse me if this question is very basic, >>but I haven't found any information about this in >>the documentation. >> >>I'm having some difficulties splitting an object >>into two while keeping my texture coordinates intact. >> >>What I do is that I import an object from an OBJ file >>which has explicitly set texture coordinates. >> >>Then I select some polygons and use "Extract from polygons". >> >>The problem is that the new object doesn't have any texture >>coordinates. >> >>Any idas how this can be avoided? >> >>/Mikael >> >>--- >>Unsubscribe? Mail Majordomo@(protected) with the following text in body: >>unsubscribe xsi >> >> >> >--- >Unsubscribe? Mail Majordomo@(protected) with the following text in body: >unsubscribe xsi > > > --- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
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