  | | | Splitting polygon object | Splitting polygon object 2004-04-27 - By Mikael Nordenberg
Back Thanks Chris and Bernard.
Works perfectly!
/Mikael
Chris Marshall wrote:
> What about inverting your poly selection and deleting them instead, thus > keeping the ones you want. > Obviously you'd need to duplicate the whole object first. > Chris > > > -- --Original Message-- -- > From: owner-xsi@(protected) [mailto:owner-xsi@(protected)]On Behalf > Of Mikael Nordenberg > Sent: Tuesday, April 27, 2004 10:25 AM > To: XSI maillista > Subject: Splitting polygon object > > > Hi. > > Please excuse me if this question is very basic, > but I haven't found any information about this in > the documentation. > > I'm having some difficulties splitting an object > into two while keeping my texture coordinates intact. > > What I do is that I import an object from an OBJ file > which has explicitly set texture coordinates. > > Then I select some polygons and use "Extract from polygons". > > The problem is that the new object doesn't have any texture > coordinates. > > Any idas how this can be avoided? > > /Mikael > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi >
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