Splitting polygon object 2004-04-27 - By Chris Marshall
Back What about inverting your poly selection and deleting them instead, thus keeping the ones you want. Obviously you'd need to duplicate the whole object first. Chris
-- --Original Message-- -- From: owner-xsi@(protected) [mailto:owner-xsi@(protected)]On Behalf Of Mikael Nordenberg Sent: Tuesday, April 27, 2004 10:25 AM To: XSI maillista Subject: Splitting polygon object
Hi.
Please excuse me if this question is very basic, but I haven't found any information about this in the documentation.
I'm having some difficulties splitting an object into two while keeping my texture coordinates intact.
What I do is that I import an object from an OBJ file which has explicitly set texture coordinates.
Then I select some polygons and use "Extract from polygons".
The problem is that the new object doesn't have any texture coordinates.
Any idas how this can be avoided?
/Mikael
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