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Splitting polygon object

Splitting polygon object

2004-04-27       - By Chris Marshall

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Reply:     1     2     3     4     5  

What about inverting your poly selection and deleting them instead, thus
keeping the ones you want.
Obviously you'd need to duplicate the whole object first.
Chris


-- --Original Message-- --
From: owner-xsi@(protected) [mailto:owner-xsi@(protected)]On Behalf
Of Mikael Nordenberg
Sent: Tuesday, April 27, 2004 10:25 AM
To: XSI maillista
Subject: Splitting polygon object


Hi.

Please excuse me if this question is very basic,
but I haven't found any information about this in
the documentation.

I'm having some difficulties splitting an object
into two while keeping my texture coordinates intact.

What I do is that I import an object from an OBJ file
which has explicitly set texture coordinates.

Then I select some polygons and use "Extract from polygons".

The problem is that the new object doesn't have any texture
coordinates.

Any idas how this can be avoided?

/Mikael

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