Freezing points in stack/shapedeform question 2004-04-27 - By Rob Wuijster
Back Yes, it does :) Somehow the first shapekeys got a little screwed up, keeping the stack. Thanks for the tip.
Cheers,
Rob Wuijster BRIX Multimedia Zoetermeer Holland
-- --Original Message-- -- From: wavo [mailto:wavo@(protected)] Sent: Tuesday, April 27, 2004 11:15 AM To: XSI@(protected) Subject: Re: Freezing points in stack/shapedeform question
hi, when you save the shapekey the movepointstack will normally vanish if not you can change the stack by moving (in this case) the cluster_shape_combiner and the Envelope Operartor on top (drag and drop)
will this help?!
walter volbers senior-animator fiftyeight.com
-- -- Original Message -- -- From: "Rob Wuijster" <rob@(protected)> To: <XSI@(protected)> Sent: Tuesday, April 27, 2004 10:48 AM Subject: Freezing points in stack/shapedeform question
> Hi, > > I'm probably overlooking something here, but after looking through the
> postst etc. I just ask it here. I have a small character (rigged ans > skinned), and are working with shapedeforms linked to orientation to > add to the deformations of the skin. > So far so good, but how can I freeze my movepoints stack (from a new > shape) without freezing everything else. I've lost my envelope a couple > of times this way. Just freezing the movepoints stack doesn't really > work in this. > I just want the stack as clean as possible. > > Like I said, it's probably something simple, but staring at this too > long didn't help ;) > > Cheers, > > Rob Wuijster > BRIX Multimedia > Zoetermeer > Holland > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in > body: unsubscribe xsi
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