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Freezing points in stack/shapedeform question

Freezing points in stack/shapedeform question

2004-04-27       - By Rob Wuijster

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Reply:     1     2     3  

Hi,

I'm probably overlooking something here, but after looking through the
postst etc. I just ask it here.
I have a small character (rigged ans skinned), and are working with
shapedeforms linked to orientation to add to the deformations of the
skin.
So far so good, but how can I freeze my movepoints stack (from a new
shape) without freezing everything else. I've lost my envelope a couple
of times this way. Just freezing the movepoints stack doesn't really
work in this.
I just want the stack as clean as possible.

Like I said, it's probably something simple, but staring at this too
long didn't help ;)

Cheers,

Rob Wuijster
BRIX Multimedia
Zoetermeer
Holland


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