Freezing points in stack/shapedeform question 2004-04-27 - By Rob Wuijster
Back Hi,
I'm probably overlooking something here, but after looking through the postst etc. I just ask it here. I have a small character (rigged ans skinned), and are working with shapedeforms linked to orientation to add to the deformations of the skin. So far so good, but how can I freeze my movepoints stack (from a new shape) without freezing everything else. I've lost my envelope a couple of times this way. Just freezing the movepoints stack doesn't really work in this. I just want the stack as clean as possible.
Like I said, it's probably something simple, but staring at this too long didn't help ;)
Cheers,
Rob Wuijster BRIX Multimedia Zoetermeer Holland
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