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how to find the size of an object...

how to find the size of an object...

2004-04-26       - By Lee Hallett

 Back
Reply:     <<     11     12     13     14     15     16     17     18     19     20     >>  

ZZzzzzz  Zzzzz Zzz...uurrrgghh... whaaa...

Taking thinkgs into Max I think the default conversion is 1 unit (xsi) = 10 cm
in Max. So 23 units in XSI would be 2.3 meters in Max.

I think you can fiddle around with the scalings/unit values in Max before you
import though, so that 1 unit = a meter, or 1 cm etc. I never do this as it's
just 1 step in a chain of several, and I dont want to start introducing
unnecessary problems. I may have a quick test in a moment (as I have to do this
very procedure).

Bringing things from Max into XSI? Why would I do something in Max first? XSI
can do it all better, quicker, cooler, and make you more attractive to female
ladies of the opposite sexyness, all in one quick sweep.

I only use Max in this instant because there's no alternative... GGggrrrr.

Right! where was I... Ah yes... Zzzzzz   Zzzzz... Zzzzz  *mumble*... hmmm
cheese... ZZZzzzz... Zzzz... No Uma, stop it... It tickles... Zzzz





-- --Original Message-- --
From: owner-xsi@(protected) on behalf of Chris Marshall
Sent: Mon 26/04/2004 16:48
To: XSI@(protected)
Cc:
Subject: RE: how to find the size of an object...



  Well worth testing. Everything I've ever taken from Max into XSI has been
absolutely enormous.
  If Levi was around, he's rather an expert on these issues, but he's probably
asleep.

    -- --Original Message-- --
    From: owner-xsi@(protected) [mailto:owner-xsi@(protected)]On Behalf Of
Steven Caron
    Sent: Monday, April 26, 2004 3:26 PM
    To: XSI@(protected)
    Subject: Re: how to find the size of an object...
   
   
    that sounds good, just a 1x1x1 cube.. thanks
   
    -Steven Caron
    -Student @ AiFL

      -- -- Original Message -- --
      From: kim aldis <mailto:kim@(protected)>  
      To: XSI@(protected)
      Sent: Monday, April 26, 2004 9:26 AM
      Subject: RE: how to find the size of an object...

      there's no such thing as decimal inches, decimal comes from something
vaguely Latin meaning 10. inches (imperial) come in 12s, 36s, 1440s .....
because our ancestors were bored and wanted to make life interesting for future
generations. :-)
     
      get a unit cube in xsi, import it to Max and check the size. Scale
accordingly.


 __ __  

        From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of
Steven Caron
        Sent: 26 April 2004 14:06
        To: XSI@(protected)
        Subject: Re: how to find the size of an object...
       
       
        thanks so much guys...
       
        if all else fails script it...
       
        I actually searched the docs, i guess i didn't search proper keyword :)
       
        BTW, i am collaborating with a team that uses MAX, and it is required to
make the character 16" (in decimal inches) to be put into the game engine. so
yes at unit is a unit, but i would like to make my model in XSI as close as
possible so i am not tweaking in MAX.
       
        thanks again
       
        -Steven Caron
        -Student @ AiFL

          -- -- Original Message -- --
          From: kim aldis <mailto:kim@(protected)>  
          To: XSI@(protected)
          Sent: Monday, April 26, 2004 6:09 AM
          Subject: RE: how to find the size of an object...

          make me one while you're at it.


 __ __  

          From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf
Of Chris Marshall
          Sent: 26 April 2004 10:06
          To: XSI@(protected)
          Subject: RE: how to find the size of an object...
         
         
          Do you have to write a script for everything?
          [kim aldis]  
          dim mug, water, kettle, milk, teabag
          set list = GetValue(  "SwitchOn" )
          LogMessage "Kettle boiled!"
          MakeTea = Mug + teabag + (boiiled water) + milk
          pause (1 minute)
          RemoveBag
          LogMessage "Enjoy!"
         
         

          -- --Original Message-- --
          From: owner-xsi@(protected) [mailto:owner-xsi@(protected)]On Behalf Of
kim aldis
          Sent: Monday, April 26, 2004 9:32 AM
          To: XSI@(protected)
          Subject: RE: how to find the size of an object...
         
         
          this from the scripting docs. Turn this into a button and away you go.:-
         
         
          dim xmin, ymin, zmin, xmax, ymax, zmax
          dim list
          set list = GetValue( "SelectionList" )
          GetBBox list, FALSE, xmin, ymin, zmin, xmax, ymax, zmax
          LogMessage "Lower Bound: " & xmin & " / " & ymin & " / " & zmin
          LogMessage "Upper Bound: " & xmax & " / " & ymax & " / " & zmax
         
         


 __ __  

          From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf
Of Chris Marshall
          Sent: 26 April 2004 09:25
          To: XSI@(protected)
          Subject: RE: how to find the size of an object...
         
         
          You could switch the ruler on, rather than counting lines.
          Personally I'd never call a unit anything other than a unit.
         

          -- --Original Message-- --
          From: owner-xsi@(protected) [mailto:owner-xsi@(protected)]On Behalf Of
Steven Caron
          Sent: Sunday, April 25, 2004 9:47 PM
          To: XSI@(protected)
          Subject: how to find the size of an object...
         
         
          I need to have my unit settings on "decimal inches" and i am not sure how
to do this. I changed my unit settings under prefs to inches. so i hope thats
right. NOW i need to know how big a model is that i made. is there a way to
check the demensions of a model? or do i just count grid lines?
         
          thanks
         
          -Steven Caron
          -Student @ AiFL


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