--- baking textures with maya... almost desisted --- 2004-03-15 - By Toni Torrente
Back Hi there, this is a though one, i think...
First I?m trying to bake my textures with bakesets using mental ray with Final Gathering. Just tried with mental ray because of the batxh bake feature.
The thing is that if you want to bake an object wich is not unwrapped (uv?s) you set another uv set as a reference (this one generated through automatic mapping)...
But I have many objects and want to susbtitute the original uv set with the new unwrapped one, with the baked texture on it, and if it that is not enough, I want my baking result on something diferent than a surface shader... because if you change a surface shader to a blinn by the example, you LOSE your file texture connection....
Now suppose you want an uv set with just the color information wich is tiled, another uv set with light information (lightmap) that?s unwrapped, another one with ambient information... then the problems are real, welcome to a nightmare... :)
I?m an occasional 3d max user and loyal user of maya since ?98, and trying to re-create the things you can do with the "render to texture" feature in 3d max in my fav app (that?s Maya) is proving to be nearly impossible (at least not user friendly when you have to bake a big scene with 400 polysets)
I hope that i?m totally wrong on my workflow in maya or better than that, I?d like to know if this type of process will be more integrated in the next release of Maya.
Trying to do these kind of things on real time 3d engines is a common task every day, so i?m really jealous of these features wich other softwares have more integrated.
Looking forward for answers.... thx
Toni
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