Maya 6 NAB vids 2004-04-25 - By lpiasecki76
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> > 2) Much better material previews and super high quality opengl rendering > > right in the viewport! In Maya 6.0 you can see everything in the > viewport > > opengl preview: texture layering, specularity, layered multi-textures, > bump > > maps, even reflection maps!!! It really uses your graphic card to the > > fullest! This is a huge advantage and adds a lot to the interactivity. > When > > I think that my $1000 graphics card is mostly not used it drives me nuts > > :-).Also Hypershade lets you see previews of procedural textures and it > is > > really helpful. I've been begging for it for 3 years now :-( in XSI. > > Well, XSI v4 has built something that will change that forever! he he he > he...
Really? I'm using XSI 4 as we speak but I can't find a single thing from the above items...
> I think that is wrong and would be unfair not to answer this, Softimage is > trying badly NOT to copy, but to improve and you will see that clearly on > v4. > > I guess the best thing i can say without Christine killing me for breaking > the NDA is to say, let's wait till you have the full list in your hands.
I accept and really like the fact that XSI is not simply a list of copied features. I am on the beta list (using rc1 right now) so if you could elaborate on this topic (privately) I'd appreciate it.
Thank you, Luke
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