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Maya 6 NAB vids

Maya 6 NAB vids

2004-04-25       - By jordibares

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Softimage has the shit.

jb
PS. For those not too fluent in english this comes from a Tarantino interview
talking about Kill Bill packed action movie and refering to how cool his action
movie was.

On Sun, 25 Apr 2004 12:22:57 +0200
"Raffaele \"ThE_JacO\" Fragapane" <jaco@(protected)> wrote:

> You can speak Jordi, we got 'Stine clearance from the NDA as long as we
> don't mention the hello kitty beta accident :)
>
> As for materials management... HAH ! I laugh in the face of Maya's puny
> shaders bins :)
>
>              -~== Raffaele Fragapane ==~-
>      -~== Freelance Technical Animator & TD ==~-
> -~== Senior Technical Animator @ Peerless Camera ==~-
>
> - Currently London Based
> - +44 798 4955734
>
> -- --Original Message-- --
> From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of
> jordibares
> Sent: Sunday, April 25, 2004 12:25 PM
> To: XSI@(protected)
> Subject: Re: Maya 6 NAB vids
>
> > 2) Much better material previews and super high quality opengl rendering
> > right in the viewport! In Maya 6.0 you can see everything in the viewport
> > opengl preview: texture layering, specularity, layered multi-textures,
> bump
> > maps, even reflection maps!!! It really uses your graphic card to the
> > fullest! This is a huge advantage and adds a lot to the interactivity.
> When
> > I think that my $1000 graphics card is mostly not used it drives me nuts
> > :-).Also Hypershade lets you see previews of procedural textures and it is
> > really helpful. I've been begging for it for 3 years now :-( in XSI.
>
> Well, XSI v4 has built something that will change that forever!  he he he
> he...
>
> > That is why I didn't like the Maya to XSI comparison... because those guys
> > at Alias were working very hard, given the limited resources they had and
> > Maya does many thing that XSI doesn't, so it goes both ways. Maya is
> trying
> > to add features that are in XSI, XSI is trying to add features that are in
> > Maya. That's how it's always been. That's competition and allocation of
> > resources for development.
>
> I think that is wrong and would be unfair not to answer this, Softimage is
> trying badly NOT to copy, but to improve and you will see that clearly on
> v4.
>
> I guess the best thing i can say without Christine killing me for breaking
> the NDA is to say, let's wait till you have the full list in your hands.
>
> jb
>
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