Maya 6 NAB vids 2004-04-25 - By Bradley Kachel
Back Haha, saying all that makes me feel like using maya more ;)
Seriously though, yeah it does go both way. By "just about every main new feature" I mean the big selling features - Hair, NLA Trax, Retarget animation, Def on particles etc.
But yeah there is no such thing as a perfect package, and it really comes down to your area of 3d and which worflow\interface works for you. blah blah blah.....as we all know ;)
Yeah with most of us using $1K or higher video cards, the hardware viewport display feature is great. The speed of Maya6 Subds seem to get higher everytime I hear about it. I know in the beta documentation it is - x4 for moving a small # of points, and x2 for moving a large number\majority of points. Have wait and see i guess.
Later, Brad K
>From: "lpiasecki76" <lpiasecki76@(protected)> >Reply-To: XSI@(protected) >To: <XSI@(protected)> >Subject: RE: Maya 6 NAB vids >Date: Sat, 24 Apr 2004 22:50:09 -0400 > > > But yeah, it seems like Alias is doing catch up with Soft in a big way. > > Heck, just about every main new feature in maya6 is from a existing one >in > > xsi. > >It goes both ways I supposed. Many of the XSI 4.0 new features were also >available in Maya for a long time, but I must admit that they are imho >better implemented now in XSI. >Maya still does many things that XSI doesn't: 3d paint (although not good >but it's there), nurbs tools are much better, PFX are useful, hair seems to >have many options that are not in XSI, they have a completely open >hypegraph >(includes access from API to deformers, etc.), 3d widget tool for most >operators, Flash rendering, you can blend animations without using Mixer >(Trax), Maya Fluids and finally two features that are very, very missed in >XSI... > >1) Hypervoxel like, density based rendering for particles (Maya Fluids >shader). This is a very, very missed feature that people have begged for >for >2 years... XSI particles shading needs a lot of work... period :-( > >2) Much better material previews and super high quality opengl rendering >right in the viewport! In Maya 6.0 you can see everything in the viewport >opengl preview: texture layering, specularity, layered multi-textures, bump >maps, even reflection maps!!! It really uses your graphic card to the >fullest! This is a huge advantage and adds a lot to the interactivity. When >I think that my $1000 graphics card is mostly not used it drives me nuts >:-).Also Hypershade lets you see previews of procedural textures and it is >really helpful. I've been begging for it for 3 years now :-( in XSI. > >That is why I didn't like the Maya to XSI comparison... because those guys >at Alias were working very hard, given the limited resources they had and >Maya does many thing that XSI doesn't, so it goes both ways. Maya is trying >to add features that are in XSI, XSI is trying to add features that are in >Maya. That's how it's always been. That's competition and allocation of >resources for development. > >If you're a Maya 6.0 user, you just got: rewritten Trax with motion >retargetting and redirection, awesome hair, which can be used as skeletons, >falling of feathers, awesome constraints etc. You got super high quality >rendering in viewports (makes me very jealous), MR rendering now supports >blurry reflections, particle motion blur, glow, fur and fluid rendering, >image based lights, you have a PS import that sets up your layers from PS >and it goes the other way, too. Particle deformations that seem to work >with >forces (something that XSI doesn't do). You got real time dynamics, 9-16x >Sub-D speed increase, Hypershade organizations and bins, 3d paint on >polygons, many upgrades to cloth, upgrades to polygons tools, Web browser >with MEL linking, and finally smooth deform/move/scale/rotate. >If you're a Maya user, these are by no means small upgrades! They are huge >to the workflow, just like XSI 4.0 includes many features that users >missed. > >My software is better than your software comparisons are immature, because >they will never end! Companies allocated resources differently and >concentrate on different features. Then the other software users want the >same things etc... It's a part of the competition. > >I think both Maya 6.0 and XSI 4.0 upgrades are huge, although XSI seems to >have much faster development. Overall, having such competition is great >because companies will not rest on their laurels and continue to add new >features, innovations, tools etc. In the end it's all good! :-). I just >wish >Duncan (author of Maya fluids, PaintFX and now hair) worked for >Softimage:-) > > > >Luke > > > > Unfortunately I can only compare Maya's new features to the few that >Soft > > has released, just have to wait and see. > > > > Luke, Good to hear that the RBD are so strong. Was quietly expecting >that > > :) > > > > > > Cheers, > > Brad K. > > >--- >Unsubscribe? Mail Majordomo@(protected) with the following text in body: >unsubscribe xsi
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