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Maya 6 NAB vids

Maya 6 NAB vids

2004-04-25       - By Bradley Kachel

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Reply:     1     2     3     4     5     6     7     8     9     10     >>  

Haha, saying all that makes me feel like using maya more ;)

Seriously though, yeah it does go both way.
By "just about every main new feature" I mean the big selling features -
Hair, NLA Trax, Retarget animation, Def on particles etc.

But yeah there is no such thing as a perfect package, and it really comes
down to your area of 3d and which worflow\interface works for you. blah blah
blah.....as we all know ;)

Yeah with most of us using $1K or higher video cards, the hardware viewport
display feature is  great.
The speed of Maya6 Subds seem to get higher everytime I hear about it.
I know in the beta documentation it is - x4 for moving a small # of points,
and x2 for moving a large number\majority of points. Have wait and see i
guess.

Later,
Brad K



>From: "lpiasecki76" <lpiasecki76@(protected)>
>Reply-To: XSI@(protected)
>To: <XSI@(protected)>
>Subject: RE: Maya 6 NAB vids
>Date: Sat, 24 Apr 2004 22:50:09 -0400
>
> > But yeah, it seems like Alias is doing catch up with Soft in a big way.
> > Heck, just about every main new feature in maya6 is from a existing one
>in
> > xsi.
>
>It goes both ways I supposed. Many of the XSI 4.0 new features were also
>available in Maya for a long time, but I must admit that they are imho
>better implemented now in XSI.
>Maya still does many things that XSI doesn't: 3d paint (although not good
>but it's there), nurbs tools are much better, PFX are useful, hair seems to
>have many options that are not in XSI, they have a completely open
>hypegraph
>(includes access from API to deformers, etc.), 3d widget tool for most
>operators, Flash rendering, you can blend animations without using Mixer
>(Trax), Maya Fluids and finally two features that are very, very missed in
>XSI...
>
>1) Hypervoxel like, density based rendering for particles (Maya Fluids
>shader). This is a very, very missed feature that people have begged for
>for
>2 years... XSI particles shading needs a lot of work... period :-(
>
>2) Much better material previews and super high quality opengl rendering
>right in the viewport! In Maya 6.0 you can see everything in the viewport
>opengl preview: texture layering, specularity, layered multi-textures, bump
>maps, even reflection maps!!! It really uses your graphic card to the
>fullest! This is a huge advantage and adds a lot to the interactivity. When
>I think that my $1000 graphics card is mostly not used it drives me nuts
>:-).Also Hypershade lets you see previews of procedural textures and it is
>really helpful. I've been begging for it for 3 years now :-( in XSI.
>
>That is why I didn't like the Maya to XSI comparison... because those guys
>at Alias were working very hard, given the limited resources they had and
>Maya does many thing that XSI doesn't, so it goes both ways. Maya is trying
>to add features that are in XSI, XSI is trying to add features that are in
>Maya. That's how it's always been. That's competition and allocation of
>resources for development.
>
>If you're a Maya 6.0 user, you just got: rewritten Trax with motion
>retargetting and redirection, awesome hair, which can be used as skeletons,
>falling of feathers, awesome constraints etc. You got super high quality
>rendering in viewports (makes me very jealous), MR rendering now supports
>blurry reflections, particle motion blur, glow, fur and fluid rendering,
>image based lights, you have a PS import that sets up your layers from PS
>and it goes the other way, too. Particle deformations that seem to work
>with
>forces (something that XSI doesn't do). You got real time dynamics, 9-16x
>Sub-D speed increase, Hypershade organizations and bins,  3d paint on
>polygons, many upgrades to cloth, upgrades to polygons tools, Web browser
>with MEL linking, and finally smooth deform/move/scale/rotate.
>If you're a Maya user, these are by no means small upgrades! They are huge
>to the workflow, just like XSI 4.0 includes many features that users
>missed.
>
>My software is better than your software comparisons are immature, because
>they will never end! Companies allocated resources differently and
>concentrate on different features. Then the other software users want the
>same things etc... It's a part of the competition.
>
>I think both Maya 6.0 and XSI 4.0 upgrades are huge, although XSI seems to
>have much faster development. Overall, having such competition is great
>because companies will not rest on their laurels and continue to add new
>features, innovations, tools etc. In the end it's all good! :-). I just
>wish
>Duncan (author of Maya fluids, PaintFX and now hair) worked for
>Softimage:-)
>
>
>
>Luke
>
>
> > Unfortunately I can only compare Maya's new features to the few that
>Soft
> > has released, just have to wait and see.
> >
> > Luke, Good to hear that the RBD are so strong. Was quietly expecting
>that
> > :)
> >
> >
> > Cheers,
> > Brad K.
>
>
>---
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