Raster paint in 4.0 2004-04-24 - By Luc-Eric Rousseau
Back vector paint in the fxtree is meant to animate a few paint strokes or shapes, for example to erase wires, spot corrections and clone/merge on video or image sequences. Obviously in this case you could pipe that onto a texture for effects such as animated cartoon face expressions. Raster paint is meant for frame-by-frame correction (destructive, non-animated) of image sequences where it would make no sense to keep all the vector strokes. In neither case is it meant as a texture painting solution. There are so many 2D paint solution out there, some of them even free, the paint in the fxtree concentrates on what would be otherwise clumsy to do otherwise without having this directly in the compositor, and it ties in with the garbage matte workflows.
> -- --Original Message-- -- > From: owner-xsi@(protected) > [mailto:owner-xsi@(protected)]On Behalf > Of Francois Lord > Posted At: Saturday, April 24, 2004 12:39 PM > Posted To: xsi > Conversation: Raster paint in 4.0 > Subject: Re: Raster paint in 4.0 > > > You can work with the vector paint in pseudo-realtime > (refresh on mouse > button up) and see the viewport update in texture mode or in > the render > region. > > Improvements are still to come. > > > Ben Kilgore said: > > Hey all you now-ungagged beta testers, I am wondering about > the raster > > paint > > in the beefed up fxtree--can it update in a 3d viewport in realtime > > somehow > > or must you save out the edited image? > > > > Dying of Curiosity, > > Ben
--- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
|
|