Mailing List
Home
Forum Home
Softimage
Carrara
trueSpace
Dir3d-l
Maya - a powerful 3D animation and visual effects software
Macromedia Flash Development
Subjects
Cameras
scaleDown command
black out solved
Aircraft Tutorial
Mathematical XYZ ?
Its done This vs That
Its done first week
recommendations for screen video captures?
3DExplorer "Oddity "
New Director
ProTeam renewals
Fuel 's new websites (X post)
Blue peter create a make toy
targeting groups question
XPost: Shockwave 3D game ( sort of )
RES: RES: RES: Fish Modeling
Emitting particles from object intersection
Fuel 's new websites (X post)
Texturing
Big Break Contest Videos
New Plugins
Models and Texture on my updated site
Error Installing Patch tS6 6
Plasma?
Looking for Inspiration
Weird EMail Q
It 's done first week ?
Cherry not cranberry
New game
Camera Animation Problem
Particle plugins?
 
Motion blurring texture

Motion blurring texture

2004-04-23       - By Jeff McFall

 Back
Reply:     1     2     3     4     5  

Scanline is not enabled.  Ill look into the settings and options you have
suggested.

Thank you
Jeff

-- --Original Message-- --
From: Jim Rothrock [mailto:jimr@(protected)]
Sent: Friday, April 23, 2004 6:19 PM
To: XSI@(protected)
Subject: Re: Motion blurring texture


Are you rendering with "scanline rapid" motion blur?  If so, this is the
expected behavior, sometimes known as "RenderMan-style" motion blur.  To
eliminate this artifact, change "scanline rapid" to "scanline on."  This will
probably result in significantly slower rendering.  If you want to continue to
use "scanline rapid" and are using stand-alone mental ray 3.3, you can reduce
the blurring by setting the "samples motion" option to a value greater than 1.
Greater values will result in less blur, but longer rendering times.
--
Jim Rothrock | jimr@(protected)
-- -- Original Message -- --
From: "Jeff McFall" <Jeff.McFall@(protected)>
To: <XSI@(protected)>
Sent: Friday, April 23, 2004 2:17 PM
Subject: Motion blurring texture


Im not sure if this would be considered a bug necessarily, but it is not what I
would consider a correct result either.

These 2 images represent part of a sequence where this red dot travels aross
the screen.  The texture support is stationary so that the texture "slides"
along the dot as the dot moves past it.

Since the texture support is detached from the object and stationary I would
not expect the texture to be affected by motion blur, however it is as can be
seen in the dot_blur.jpg image.

---
Unsubscribe? Mail Majordomo@(protected) with the following text in body:
unsubscribe xsi

---
Unsubscribe? Mail Majordomo@(protected) with the following text in body:
unsubscribe xsi