Motion blurring texture 2004-04-23 - By Jim Rothrock
Back Are you rendering with "scanline rapid" motion blur? If so, this is the expected behavior, sometimes known as "RenderMan-style" motion blur. To eliminate this artifact, change "scanline rapid" to "scanline on." This will probably result in significantly slower rendering. If you want to continue to use "scanline rapid" and are using stand-alone mental ray 3.3, you can reduce the blurring by setting the "samples motion" option to a value greater than 1. Greater values will result in less blur, but longer rendering times. -- Jim Rothrock | jimr@(protected) -- -- Original Message -- -- From: "Jeff McFall" <Jeff.McFall@(protected)> To: <XSI@(protected)> Sent: Friday, April 23, 2004 2:17 PM Subject: Motion blurring texture
Im not sure if this would be considered a bug necessarily, but it is not what I would consider a correct result either.
These 2 images represent part of a sequence where this red dot travels aross the screen. The texture support is stationary so that the texture "slides" along the dot as the dot moves past it.
Since the texture support is detached from the object and stationary I would not expect the texture to be affected by motion blur, however it is as can be seen in the dot_blur.jpg image.
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