Animation Ghosting 2004-04-23 - By Stefan Andersson
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It is actually kinda cool to setup a rigid body simulation and see where everything will fall without even pressing "play". So you can adjust the positioning and get the objects to fall exactly where you want them :)
/stefan
Will Mendez wrote: > You can Ghost just about anything Hair, Cloth, Softbodies, etc > > /Will > > > > > -- --Original Message-- -- > *From:* owner-xsi@(protected) [mailto:owner-xsi@(protected)]*On > Behalf Of *Guy Rabiller > *Posted At:* Friday, April 23, 2004 3:31 PM > *Posted To:* xsi > *Conversation:* Animation Ghosting > *Subject:* Re: Animation Ghosting > > You can Ghost Particles too :-] > -- > guy rabiller | 3d technical director @ LaMaison > > > > -- -- Original Message -- -- > *From:* Bradley Gabe <mailto:bgabe@(protected)> > *To:* XSI@(protected) <mailto:XSI@(protected)> > *Sent:* Friday, April 23, 2004 9:19 PM > *Subject:* Re: Animation Ghosting > > Ghosting in XSI 4.0 is very powerful and incredibly versatile. > It's both a camera option and a per object option. > > Camera Settings: > - You can choose which cameras show ghosting and how they > display per camera. > - Each camera can have a unique setting for ghosting colors, > trail length, and fading effects. > - Each camera can have a unique setting for whether to show per > frame ghosting, ghosting keyframes, or both. > > Per Object Settings: > - Ghosting per object is treated as a visibility property, > alongside view and render visibility. > - Each object's ghost can have a unique graphical representation: > -Object (Ghosts the entire object geometry) > -Point (Ghosts just a position marker, no rot info) > -Pose (Ghosts the object's center) > -Velocity (Ghosts a vector representation of the change in > velocity over time. This one is incredibly powerful for checking > animation smoothness!) > -Trail (Creates a curve path the ghosted object is traveling on) > > There are so many options, and it's tied into the architecture > at a very core level, so a lot of really cool tricks are out > there just waiting to be discovered. > > As has already been mentioned, someone figured out that you > could turn on ghosting on objects that are being run through > Rigid Body Dynamics. Depending on the complexity of the sim and > the number of objects involved, you can use ghosting to show a > realtime preview of how the simulation will turn out! Here's an > example of what you can do with this: > > Ghost your RBD object well into the future, then open up the > various RBD properties. In realtime, you can tweak the > elasticity and friction parameters and see the sim path of your > object update the size of its bounces! > > You could add wind, turbulence, tweak gravity, etc... all in > real time in order to adjust the results of the simulations. > > No more tweaking values and running sims 100 times until your > ball makes it through the hoop. Ghost it into the future, then > adjust your sliders until the ghost shows the ball going where > you want it to. > > -Brad > >> That's fantastic, cheers for the info, it certainly a feature >> that many of our students (especially from a traditional >> animation background) have been crying out for! Does it work >> as a script, an animation mixer option or an operator on the >> characters mesh? >> >> Saf Efstathiou >> >> NCCA Demonstrator >> >> sefstathiou@(protected) >> <mailto:sefstathiou@(protected)> >> >> www.onionboy.co.uk <http://www.onionboy.co.uk> >> >> -- --Original Message-- -- >> *From:* Robert Moodie [mailto:robertm@(protected)] >> *Sent**:* 23 April 2004 16:52 >> *To:* XSI@(protected) >> *Subject:* Re: Animation Ghosting >> >> Yes, and it is tight! >> >> I went through it with 1 of our animators and there was >> nothing that he wanted to see that wasn't there - including >> IK/FK ghosting >> >> There was a great trick discovered by someone on the beta >> programme were animation ghosting allowed you to see the >> ghosting for a rigid body simulation :-) >> >> -- -- Original Message -- -- >> >> *From:* Sofronis Efstathiou >> <mailto:sefstathiou@(protected)> >> >> *To:* XSI@(protected) <mailto:XSI@(protected)> >> >> *Sent:* Friday, April 23, 2004 10:56 AM >> >> *Subject:* Animation Ghosting >> >> Hello, >> >> Can anyone verify whether ghosting/onion skinning is >> available in XSI 4? >> >> If not, can anyone recommend a method for ghosting >> animation of a character, who's meshes have been enveloped >> to a rig. >> >> Cheers!!! >> >> Saf Efstathiou >> >> NCCA Demonstrator >> >> Saf Efstathiou >> >> NCCA Demonstrator >> >> sefstathiou@(protected) >> <mailto:sefstathiou@(protected)> >> >> www.onionboy.co.uk <http://www.onionboy.co.uk> >> > > -- > Bradley R. Gabe > Industrial Light & Magic >
-- Stefan Andersson Freelancing Pixel Abuser
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