Animation Ghosting 2004-04-23 - By Rick Walia
Back Quoting Guy Rabiller <guy@(protected)>: > You can Ghost Particles too :-]
nice! or rather insane in the membrane! Setting up simulations is going to be fun!
/R
> -- > guy rabiller | 3d technical director @ LaMaison > > > -- -- Original Message -- -- > From: Bradley Gabe > To: XSI@(protected) > Sent: Friday, April 23, 2004 9:19 PM > Subject: Re: Animation Ghosting > > > Ghosting in XSI 4.0 is very powerful and incredibly versatile. It's both a > camera option and a per object option. > > Camera Settings: > - You can choose which cameras show ghosting and how they display per camera. > > - Each camera can have a unique setting for ghosting colors, trail length, > and fading effects. > - Each camera can have a unique setting for whether to show per frame > ghosting, ghosting keyframes, or both. > > Per Object Settings: > - Ghosting per object is treated as a visibility property, alongside view and > render visibility. > - Each object's ghost can have a unique graphical representation: > -Object (Ghosts the entire object geometry) > -Point (Ghosts just a position marker, no rot info) > -Pose (Ghosts the object's center) > -Velocity (Ghosts a vector representation of the change in velocity over > time. This one is incredibly powerful for checking animation smoothness!) > -Trail (Creates a curve path the ghosted object is traveling on) > > There are so many options, and it's tied into the architecture at a very core > level, so a lot of really cool tricks are out there just waiting to be > discovered. > > As has already been mentioned, someone figured out that you could turn on > ghosting on objects that are being run through Rigid Body Dynamics. Depending > on the complexity of the sim and the number of objects involved, you can use > ghosting to show a realtime preview of how the simulation will turn out! Here 's > an example of what you can do with this: > > Ghost your RBD object well into the future, then open up the various RBD > properties. In realtime, you can tweak the elasticity and friction parameters > and see the sim path of your object update the size of its bounces! > > You could add wind, turbulence, tweak gravity, etc... all in real time in > order to adjust the results of the simulations. > > No more tweaking values and running sims 100 times until your ball makes it > through the hoop. Ghost it into the future, then adjust your sliders until the > ghost shows the ball going where you want it to. > > -Brad > > > That's fantastic, cheers for the info, it certainly a feature that many of > our students (especially from a traditional animation background) have been > crying out for! Does it work as a script, an animation mixer option or an > operator on the characters mesh? > > > > Saf Efstathiou > > NCCA Demonstrator > > sefstathiou@(protected) > > www.onionboy.co.uk > > -- --Original Message-- -- > From: Robert Moodie [mailto:robertm@(protected)] > Sent: 23 April 2004 16:52 > To: XSI@(protected) > Subject: Re: Animation Ghosting > > > > Yes, and it is tight! > > > > I went through it with 1 of our animators and there was nothing that he > wanted to see that wasn't there - including IK/FK ghosting > > > > There was a great trick discovered by someone on the beta programme were > animation ghosting allowed you to see the ghosting for a rigid body simulation > :-) > > > > > > > > -- -- Original Message -- -- > > From: Sofronis Efstathiou > > To: XSI@(protected) > > Sent: Friday, April 23, 2004 10:56 AM > > Subject: Animation Ghosting > > > > > > Hello, > > > > Can anyone verify whether ghosting/onion skinning is available in XSI 4 ? > > > If not, can anyone recommend a method for ghosting animation of a > character, who's meshes have been enveloped to a rig. > > > > Cheers!!! > > Saf Efstathiou > > NCCA Demonstrator > > > > Saf Efstathiou > > NCCA Demonstrator > > sefstathiou@(protected) > > www.onionboy.co.uk > > > > > > -- > Bradley R. Gabe > Industrial Light & Magic >
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