  | | | Large FG image rendering problem | Large FG image rendering problem 2004-04-23 - By Denis-Jose Francois
Back Hi Byron
what kind of memory issues? I've had problems before rendering very large print res files which were actually being caused by the default manner in which windows handles its swap files... are the problems due to the weight of the geometry in the scene or the resolution of the textures you are using?
If it's a speed/memory issue and you are only rendering single frames, then you could also try spreading the load of one file over several processors via the ray3hosts file.... This *may* help..
And are you only using FG or are you using GI as well? I have found that GI is extremely suseptable to problems in geometry (twisted/broken polys for instance ) and also non-hermatic scenes.
big bird AKA Denis-Jose Francois -- ---- ---- ---- ---- ---- ---- ----- Nextlimit SL. Fallen Angels VOF. Infinite Image Ltd. <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD> <META http-equiv=Content-Type content="text/html; charset=iso-8859 (See http://iso-8859.ora-code.com)-1"> <META content="MSHTML 6.00.2800.1400" name=GENERATOR> <STYLE>@(protected) Section1 {size: 8.5in 11.0in; margin: 1.0in 1.25in 1.0in 1.25in; } P.MsoNormal { FONT-SIZE: 12pt; MARGIN: 0in 0in 0pt; FONT-FAMILY: "Times New Roman" } LI.MsoNormal { FONT-SIZE: 12pt; MARGIN: 0in 0in 0pt; FONT-FAMILY: "Times New Roman" } DIV.MsoNormal { FONT-SIZE: 12pt; MARGIN: 0in 0in 0pt; FONT-FAMILY: "Times New Roman" } A:link { COLOR: blue; TEXT-DECORATION: underline } SPAN.MsoHyperlink { COLOR: blue; TEXT-DECORATION: underline } A:visited { COLOR: purple; TEXT-DECORATION: underline } SPAN.MsoHyperlinkFollowed { COLOR: purple; TEXT-DECORATION: underline } SPAN.EmailStyle17 { COLOR: windowtext; FONT-FAMILY: Arial } DIV.Section1 { page: Section1 } </STYLE> </HEAD> <BODY lang=EN-US vLink=purple link=blue bgColor=#ffffff> <DIV><FONT face=Arial size=2>Hi Byron</FONT></DIV> <DIV><FONT face=Arial size=2></FONT><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>what kind of memory issues? I've had problems before rendering very large print res files which were actually being caused by the default manner in which windows handles its swap files... are the problems due to the weight of the geometry in the scene or the resolution of the textures you are using?</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>If it's a speed/memory issue and you are only rendering single frames, then you could also try spreading the load of one file over several processors via the ray3hosts file.... This *may* help..</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>And are you only using FG or are you using GI as well? I have found that GI is extremely suseptable to problems in geometry (twisted/broken polys for instance) and also non-hermatic scenes.</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2><FONT face=Arial size=2>big bird</FONT> <DIV><FONT face=Arial size=2>AKA Denis-Jose Francois</FONT></DIV> <DIV><FONT face=Arial size=2>-- ---- ---- ---- ---- ---- ---- -----</FONT></DIV> <DIV><FONT face=Arial size=2>Nextlimit SL.</FONT></DIV> <DIV><FONT face=Arial size=2>Fallen Angels VOF.</FONT></DIV> <DIV><FONT face=Arial size=2>Infinite Image Ltd.</FONT></DIV></FONT></DIV></BODY></HTML>
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