Large FG image rendering problem 2004-04-22 - By Kris Rivel
Back <html> <body> Try increasing BSP depth until it becomes more stable....this should take longer but use less memory. Also, consider rendering using an MI file and running ray3.exe. This will also alleviate XSI related memory problems.<br><br> Kris<br><br> At 10:24 AM 4/22/2004, you wrote:<br> <blockquote type=cite class=cite cite><font face="arial" size=2>I am trying to render images in the 6000x6000 pixel and up range. I�m getting memory issues around 5kx5k so I started rendering subregions and tiling them together. The problem is, once I put them together, there is a subtle but noticeable color shift at the seams. I�m assuming it�s due to a FGmap issue. I�ve tried �append�, and �generate� on the FGmap usage. Does anyone know how to work around this, or another way to render huge FG images?<br> <br> Thanks. <br> <br> </font><font face="Courier New, Courier"><b>Byron Nash<br> </b></font><font face="Courier New, Courier" size=2>Sr.3D Artist<br> <b>Snap5<br> </b>704-561-7764</font> <br> <font face="Times New Roman, Times"> </font></blockquote></body> </html>
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