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Large FG image rendering problem

Large FG image rendering problem

2004-04-22       - By Kris Rivel

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<body>
Try increasing BSP depth until it becomes more stable....this should take
longer but use less memory.&nbsp; Also, consider rendering using an MI
file and running ray3.exe.&nbsp; This will also alleviate XSI related
memory problems.<br><br>
Kris<br><br>
At 10:24 AM 4/22/2004, you wrote:<br>
<blockquote type=cite class=cite cite><font face="arial" size=2>I am
trying to render images in the 6000x6000 pixel and up range. I�m getting
memory issues around 5kx5k so I started rendering subregions and tiling
them together. The problem is, once I put them together, there is a
subtle but noticeable color shift at the seams. I�m assuming it�s due to
a FGmap issue. I�ve tried �append�, and �generate� on the FGmap usage.
Does anyone know how to work around this, or another way to render huge
FG images?<br>
&nbsp;<br>
Thanks. <br>
&nbsp;<br>
</font><font face="Courier New, Courier"><b>Byron Nash<br>
</b></font><font face="Courier New, Courier" size=2>Sr.3D Artist<br>
<b>Snap5<br>
</b>704-561-7764</font> <br>
<font face="Times New Roman, Times">&nbsp;</font></blockquote></body>
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