Subject: Salary Question 2004-01-22 - By Anthony Rosbottom
Back ??! - That's the trouble with exchange rates I suppose. Your weak US $ [relative to the UK ?] means some International publishers are having a field day over there. At 12:26 22/01/2004 -0800, Dobson, Jeff wrote: >It really depends where you are as salary varies widely with location. That >said, I haven't know too many people who have started that high. I started >at a small fraction of it in the Midwest. Remember there are a lot of >people who want to get in to games so the employers are at a negotiating >advantage with new talent. Later on, after proving yourself invaluable, the >negotiating power swings in talent's direction - as does salary. The bigger >studios might flirt with that amount as a starting salary, but rarely hire >raw artists. You would be lucky to get much more than half that at smaller >scrappy studio - especially if you have no previous experience. > >-- --Original Message-- -- >From: maya-gamers-bounce@(protected) >[mailto:maya-gamers-bounce@(protected)] On Behalf Of Brigarr700@(protected) >Sent: Thursday, January 22, 2004 12:58 PM >To: maya-gamers@(protected) >Subject: Salary Question > > >I was watching a story on one of those business channels about artists >entering the Video game industry. It said average starting salary nation >wide is >$53,000 a year. >Does anyone know if this is true? > >Thanks > > > >-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- --- >List-help: <mailto:listar@(protected)?Subject=help> >List-unsubscribe: <http://www.highend3d.com/maya/listserver/> >List-subscribe: <http://www.highend3d.com/maya/listserver/> >List-archive: <http://www.highend3d.com/maya/gamearchive/> > >-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- --- >List-help: <mailto:listar@(protected)?Subject=help> >List-unsubscribe: <http://www.highend3d.com/maya/listserver/> >List-subscribe: <http://www.highend3d.com/maya/listserver/> >List-archive: <http://www.highend3d.com/maya/gamearchive/>
Cheers, Bliz::..
www.bliz.co.uk
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