Mailing List
Home
Forum Home
Softimage
Carrara
trueSpace
Dir3d-l
Maya - a powerful 3D animation and visual effects software
Macromedia Flash Development
Subjects
Cameras
scaleDown command
black out solved
Aircraft Tutorial
Mathematical XYZ ?
Its done This vs That
Its done first week
recommendations for screen video captures?
3DExplorer "Oddity "
New Director
ProTeam renewals
Fuel 's new websites (X post)
Blue peter create a make toy
targeting groups question
XPost: Shockwave 3D game ( sort of )
RES: RES: RES: Fish Modeling
Emitting particles from object intersection
Fuel 's new websites (X post)
Texturing
Big Break Contest Videos
New Plugins
Models and Texture on my updated site
Error Installing Patch tS6 6
Plasma?
Looking for Inspiration
Weird EMail Q
It 's done first week ?
Cherry not cranberry
New game
Camera Animation Problem
Particle plugins?
 
Gelato

Gelato

2004-04-21       - By ozu's mailbot

 Back
Reply:     1     2     3     4     5     6     7     8     9     10     >>  

<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html>
<head>
 <meta http-equiv="Content-Type" content="text/html;charset=ISO-8859 (See http://ISO-8859.ora-code.com)-1">
 <title></title>
</head>
<body>
Pretty much. The change was in the air as soon as the name changed from
a "Display Card" to GPU (graphics processing units). Most of these
chips are actually specialized 3D processing units, and can do a lot
more than just push pixels to the screen. Some will remember the days
when a FPU (Floating Point Unit) was a separate chip in a computer
dedicated to high-speed floating point math. The GPU's are going the
same path.<br>
<br>
To future-proof a renderfarm, I would make sure that I can fit a
standalone GPU card (rather than the on board one), because regardless
of how fast CPUs and GPUs have gotten, the desirable quality has always
expanded to take every available capacity. In the last 20 years of CG
in Film and Commercials, we are still using about 10min/frame average
for TV and 1h/frame average for film. We just throw more data and more
advanced lighting effects at it.<br>
<br>
and a renderfarm is already obsolete the day you buy it anyway... ;-)<br>
<br>
OO<br>
<br>
Kris Rivel wrote:<br>
<blockquote type="cite"
cite="mid6.0.3.0.0.20040421110459.01b39920@(protected)"> Wow,
that's impressive if it's indeed true.&nbsp; My renderfarm is going to
become obsolete :-)&nbsp; Seriously though....I wonder what implications
this could have on renderfarms.&nbsp; Getting a 30-40 minute render down to
1 minute is great but I'm sure you can throw in a few more juicy
effects and get that hardware accelerated render up to its original,
non-hardware assisted time.&nbsp; Does this mean that you would need a farm
of machines with these kinds of GPUs......could be interesting.<br>
 <br>
Kris<br>
 <br>
At 10:04 AM 4/21/2004, you wrote:<br>
 <blockquote type="cite" class="cite" cite=""><font face="arial"
size="2" color="#008080">I was chatting with someone who'd been
messing with hardware assisted rendering a few months ago. He was
claiming - and I'm&nbsp; inclined to believe him, that he was getting 30-40
minute a frame renders down to sub 1 minutes. Apparently ther results
can be quite impressive.<br>
   </font><br>
   <dl>
     <hr><dd><font face="tahoma" size="2">From:
<a class="moz-txt-link-abbreviated" href="mailto:owner-xsi@(protected)">owner
-xsi@(protected)</a> [<a href="mailto:owner-xsi@(protected)"
eudora="autourl">mailto:owner-xsi@(protected)</a>] On Behalf Of Kris
Rivel<br>
       </font></dd>
     <dd><font face="tahoma" size="2">Sent: 21 April 2004 14:19<br>
       </font></dd>
     <dd><font face="tahoma" size="2">To: <a class="moz-txt-link-abbreviated"
href="mailto:XSI@(protected)">XSI@(protected)</a><br>
       </font></dd>
     <dd><font face="tahoma" size="2">Subject: Re: Gelato<br>
       </font><br>
     </dd>
     <dd>This all sounds interesting but I want to know how the FX4000
will benefit us with the release of XSI v4.&nbsp; Will this card, right out
of the box, dramatically increase render performance without the need
for custom shader writing or software development?&nbsp; Also: </dd>
   </dl>
   <ul>
     <li>Subsurface scattering: Powerful, physically correct
simulation of subsurface scattering effects, according to actual local
geometric and optic properties </li>
   </ul>
I wonder if this is exposed in XSI v4.......would be nice.<br>
   <br>
Kris<br>
   <br>
At 05:34 AM 4/21/2004, you wrote:<br>
   <blockquote type="cite" class="cite" cite="">From nVidia Product
Overview:<br>
     <br>
Gelato does not require a specific type of input or output format. It
ships with an API for creating plug-in interfaces to industry standard
scene formats. With the API, users and product manufacturers have the
ability to create plug-in interfaces for their digital content creation
(DCC) applications.<br>
     <br>
sascha<br>
     <br>
Guy Rabiller schrieb:<br>
     <blockquote type="cite" class="cite" cite="">&nbsp;&gt;From NVidia FAQ:
<br>
Q: Can I use it with Maya? Is there a Maya plug-in available?<br>
A: Yes. To facilitate using it in a variety of ways, NVIDIA will soon
be shipping a plug-in for Maya with Gelato. The Maya plug-in allows the
user to select Gelato as the renderer for a particular scene. The
plug-in uses the Maya GUI to select the attributes for Gelato shaders
and then converts the Maya outputs to a Python (pyg) file that Gelato
can read.<br>
-- guy rabiller | 3d technical director @ LaMaison<br>
       <br>
Sascha wrote:<br>
       <br>
       <blockquote type="cite" class="cite" cite="">But mental images
catched up: <a href="http://www.cgnetworks.com/story.php?story_id=2065"
eudora="autourl">http://www.cgnetworks.com/story.php?story_id=2065</a><br>
         <br>
Sascha<br>
         <br>
Sam Cuttriss schrieb:<br>
         <br>
         <blockquote type="cite" class="cite" cite="">wow!<br>
that is delicious...<br>
it is truly a day of gooooooood news.<br>
           <br>
you'll be having&nbsp; a field day with the real time shaders sascha<br>
_sam</blockquote>
       </blockquote>
     </blockquote>
     <br>
---<br>
Unsubscribe? Mail <a class="moz-txt-link-abbreviated" href="mailto:Majordomo
@(protected)">Majordomo@(protected)</a> with the following text in
body:<br>
unsubscribe xsi</blockquote>
--- Unsubscribe? Mail <a class="moz-txt-link-abbreviated" href="mailto
:Majordomo@(protected)">Majordomo@(protected)</a> with the following text
in body: unsubscribe xsi <br>
 </blockquote>
--- Unsubscribe? Mail <a class="moz-txt-link-abbreviated" href="mailto
:Majordomo@(protected)">Majordomo@(protected)</a> with the following text
in body: unsubscribe xsi </blockquote>
</body>
</html>

---
Unsubscribe? Mail Majordomo@(protected) with the following text in body:
unsubscribe xsi