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the construction mode in v4

the construction mode in v4

2004-04-21       - By Stefan Andersson

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Ok... If big sister will hit me I will tell it's Brad's fault :)

I like the construction mode a LOT! it took me about 1 day to get comfy
with it. It will twist your head a bit if you have done a lot of rigging
in the past. Since now there are many things that you don't need to
worry about. The hole "envelope/shape animation/editing a mesh" is now a
breeze. I think this is one of the biggest things inside v4, and it is a
time savior in the end. I can already now see places on where I save
time and when there are no more head scratces.

anyhow, there are tons of small things but I will let Brad spill the
beans on those too :)

/stefan andersson

Bradley Gabe wrote:
> Well I'm NOT afraid of big sister (Actually I am, but she said it was okay).
>
> The construction modes WILL kill your workflow... a little... at first,
> because they are new, you can't easily ignore them or turn them off, and
> they do take a short while to get used to. But I've done enough work
> with them now that I'm really starting to like and appreciate them.
>
> Those of us who have been using XSI for a while have figured out how to
> disable operators and order them in a way that we can pretty much get
> done what we need for post enveloping and shape animation tweaks and
> adjustments to modeling. That knowledge will still come in handy for
> more advanced situations, but the construction modes have removed the
> requirement for said knowledge.
>
> In short, they pretty much take the thought out of how to order your
> operator stacks, so less techie users can better take advantage of XSI's
> non-linear workflow for deformation and modeling. In fact, they force
> you, without thinking about it, to sort your operators in a way that
> keeps them flexible for such a workflow.
>
> The thing that people have been MOST impressed about with XSI 4.0, and
> the construction modes play a central role in this, is just how far and
> easily you can now push the non-linear nature of the workflow. You can
> tweak your modeling at any phase of production without being forced to
> go back and refit your texturing or shape animation. That's a huge time
> and money saver for anybody's pipeline.
>
> Unfortunately for Softimage, and this has been par for the course, this
> sort of workflow capacity can't be easily expressed in a bullet point
> list of software features. It takes showing it within the context of a
> production to sink in.
>
> -Brad
>
>>
>>
>> I'm afraid of big sister... so I wont say anything...
>>
>> /stefan
>>
> after watching the lipsync video, I was wondering, if it's a must to state
> the construction mode, before applying any modification to the model,
> or is it possible to move them from one "mode group" to another...
> guys on beta ?
>
> at first glance, it looks like it kills the workflow a bit..
>
> --
> Bradley R. Gabe
> Industrial Light & Magic
>



--
Stefan Andersson
Freelancing Pixel Abuser


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