the construction mode in v4 2004-04-21 - By Stefan Andersson
Back Ok... If big sister will hit me I will tell it's Brad's fault :)
I like the construction mode a LOT! it took me about 1 day to get comfy with it. It will twist your head a bit if you have done a lot of rigging in the past. Since now there are many things that you don't need to worry about. The hole "envelope/shape animation/editing a mesh" is now a breeze. I think this is one of the biggest things inside v4, and it is a time savior in the end. I can already now see places on where I save time and when there are no more head scratces.
anyhow, there are tons of small things but I will let Brad spill the beans on those too :)
/stefan andersson
Bradley Gabe wrote: > Well I'm NOT afraid of big sister (Actually I am, but she said it was okay). > > The construction modes WILL kill your workflow... a little... at first, > because they are new, you can't easily ignore them or turn them off, and > they do take a short while to get used to. But I've done enough work > with them now that I'm really starting to like and appreciate them. > > Those of us who have been using XSI for a while have figured out how to > disable operators and order them in a way that we can pretty much get > done what we need for post enveloping and shape animation tweaks and > adjustments to modeling. That knowledge will still come in handy for > more advanced situations, but the construction modes have removed the > requirement for said knowledge. > > In short, they pretty much take the thought out of how to order your > operator stacks, so less techie users can better take advantage of XSI's > non-linear workflow for deformation and modeling. In fact, they force > you, without thinking about it, to sort your operators in a way that > keeps them flexible for such a workflow. > > The thing that people have been MOST impressed about with XSI 4.0, and > the construction modes play a central role in this, is just how far and > easily you can now push the non-linear nature of the workflow. You can > tweak your modeling at any phase of production without being forced to > go back and refit your texturing or shape animation. That's a huge time > and money saver for anybody's pipeline. > > Unfortunately for Softimage, and this has been par for the course, this > sort of workflow capacity can't be easily expressed in a bullet point > list of software features. It takes showing it within the context of a > production to sink in. > > -Brad > >> >> >> I'm afraid of big sister... so I wont say anything... >> >> /stefan >> > after watching the lipsync video, I was wondering, if it's a must to state > the construction mode, before applying any modification to the model, > or is it possible to move them from one "mode group" to another... > guys on beta ? > > at first glance, it looks like it kills the workflow a bit.. > > -- > Bradley R. Gabe > Industrial Light & Magic >
-- Stefan Andersson Freelancing Pixel Abuser
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