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the construction mode in v4

the construction mode in v4

2004-04-21       - By Robert Moodie

 Back
Reply:     <<     11     12     13     14     15     16     17     18     19     20     >>  

It's all true - imagine taking a character in a middle of a heavy duty scene.
You need to go back to tweak the envelope but you don't want to screw around
with anything else.

By changing the construction mode display for different viewports you will be
able to see your character in a rest pose in viewport A, allowing to play with
the envelope weights, while still seeing the result with animation through the
camera in viewport B.

It totally defines non-linear.


 -- -- Original Message -- --
 From: Bradley Gabe
 To: XSI@(protected)
 Sent: Wednesday, April 21, 2004 3:12 PM
 Subject: Re: the construction mode in v4


 Well I'm NOT afraid of big sister (Actually I am, but she said it was okay).

 The construction modes WILL kill your workflow... a little... at first,
because they are new, you can't easily ignore them or turn them off, and they
do take a short while to get used to. But I've done enough work with them now
that I'm really starting to like and appreciate them.

 Those of us who have been using XSI for a while have figured out how to
disable operators and order them in a way that we can pretty much get done what
we need for post enveloping and shape animation tweaks and adjustments to
modeling. That knowledge will still come in handy for more advanced situations,
but the construction modes have removed the requirement for said knowledge.

 In short, they pretty much take the thought out of how to order your operator
stacks, so less techie users can better take advantage of XSI's non-linear
workflow for deformation and modeling. In fact, they force you, without
thinking about it, to sort your operators in a way that keeps them flexible for
such a workflow.

 The thing that people have been MOST impressed about with XSI 4.0, and the
construction modes play a central role in this, is just how far and easily you
can now push the non-linear nature of the workflow. You can tweak your modeling
at any phase of production without being forced to go back and refit your
texturing or shape animation. That's a huge time and money saver for anybody's
pipeline.

 Unfortunately for Softimage, and this has been par for the course, this sort
of workflow capacity can't be easily expressed in a bullet point list of
software features. It takes showing it within the context of a production to
sink in.

 -Brad



   I'm afraid of big sister... so I wont say anything...

   /stefan


after watching the lipsync video, I was wondering, if it's a must to state
the construction mode, before applying any modification to the model,
or is it possible to move them from one "mode group" to another...
guys on beta ?

at first glance, it looks like it kills the workflow a bit..
--
Bradley R. Gabe
Industrial Light & Magic



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<DIV><FONT face=Arial size=2>It's all true - imagine taking a character in a
middle of a heavy duty scene. You need to go back to tweak the envelope but you
don't want to screw around with anything else.</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>By changing the construction mode display for
different viewports you will be able to see your character in a rest pose in
viewport A, allowing to play with the envelope weights, while still seeing the
result with animation through the camera in viewport B.</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>It totally defines non-linear.</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV>&nbsp;</DIV>
<BLOCKQUOTE
style="BORDER-LEFT: #000000 2px solid; MARGIN-LEFT: 5px; MARGIN-RIGHT: 0px;
PADDING-LEFT: 5px; PADDING-RIGHT: 0px">
 <DIV style="FONT: 10pt arial">-- -- Original Message -- -- </DIV>
 <DIV
 style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B>
 <A href="mailto:bgabe@(protected)" title=bgabe@(protected)>Bradley Gabe</A> </DIV>
 <DIV style="FONT: 10pt arial"><B>To:</B> <A href="mailto:XSI@(protected)"
 title=XSI@(protected)>XSI@(protected)</A> </DIV>
 <DIV style="FONT: 10pt arial"><B>Sent:</B> Wednesday, April 21, 2004 3:12
 PM</DIV>
 <DIV style="FONT: 10pt arial"><B>Subject:</B> Re: the construction mode in
 v4</DIV>
 <DIV><BR></DIV>Well I'm NOT afraid of big sister (Actually I am, but she said
 it was okay).<BR><BR>The construction modes WILL kill your workflow... a
 little... at first, because they are new, you can't easily ignore them or
turn
 them off, and they do take a short while to get used to. But I've done enough
 work with them now that I'm really starting to like and appreciate
 them.<BR><BR>Those of us who have been using XSI for a while have figured out
 how to disable operators and order them in a way that we can pretty much get
 done what we need for post enveloping and shape animation tweaks and
 adjustments to modeling. That knowledge will still come in handy for more
 advanced situations, but the construction modes have removed the requirement
 for said knowledge.<BR><BR>In short, they pretty much take the thought out of
 how to order your operator stacks, so less techie users can better take
 advantage of XSI's non-linear workflow for deformation and modeling. In fact,
 they force you, without thinking about it, to sort your operators in a way
 that keeps them flexible for such a workflow.<BR><BR>The thing that people
 have been MOST impressed about with XSI 4.0, and the construction modes play
a
 central role in this, is just how far and easily you can now push the
 non-linear nature of the workflow. You can tweak your modeling at any phase
of
 production without being forced to go back and refit your texturing or shape
 animation. That's a huge time and money saver for anybody's
 pipeline.<BR><BR>Unfortunately for Softimage, and this has been par for the
 course, this sort of workflow capacity can't be easily expressed in a bullet
 point list of software features. It takes showing it within the context of a
 production to sink in. <BR><BR>-Brad<BR>
 <BLOCKQUOTE cite="mid408550C4.6030900@(protected)" type="cite"><BR><BR>I'm
   afraid of big sister... so I wont say anything... <BR><BR>/stefan
 <BR><BR></BLOCKQUOTE>
 <BLOCKQUOTE><PRE wrap="">after watching the lipsync video, I was wondering,
if it's a must to state
the construction mode, before applying any modification to the model,
or is it possible to move them from one "mode group" to another...
guys on beta ?

at first glance, it looks like it kills the workflow a bit..</PRE></BLOCKQUOTE>
<PRE class=moz-signature cols="72">--
Bradley R. Gabe
Industrial Light &amp; Magic
</PRE></BLOCKQUOTE></BODY></HTML>