the construction mode in v4 2004-04-21 - By Robert Moodie
Back It's all true - imagine taking a character in a middle of a heavy duty scene. You need to go back to tweak the envelope but you don't want to screw around with anything else.
By changing the construction mode display for different viewports you will be able to see your character in a rest pose in viewport A, allowing to play with the envelope weights, while still seeing the result with animation through the camera in viewport B.
It totally defines non-linear.
-- -- Original Message -- -- From: Bradley Gabe To: XSI@(protected) Sent: Wednesday, April 21, 2004 3:12 PM Subject: Re: the construction mode in v4
Well I'm NOT afraid of big sister (Actually I am, but she said it was okay).
The construction modes WILL kill your workflow... a little... at first, because they are new, you can't easily ignore them or turn them off, and they do take a short while to get used to. But I've done enough work with them now that I'm really starting to like and appreciate them.
Those of us who have been using XSI for a while have figured out how to disable operators and order them in a way that we can pretty much get done what we need for post enveloping and shape animation tweaks and adjustments to modeling. That knowledge will still come in handy for more advanced situations, but the construction modes have removed the requirement for said knowledge.
In short, they pretty much take the thought out of how to order your operator stacks, so less techie users can better take advantage of XSI's non-linear workflow for deformation and modeling. In fact, they force you, without thinking about it, to sort your operators in a way that keeps them flexible for such a workflow.
The thing that people have been MOST impressed about with XSI 4.0, and the construction modes play a central role in this, is just how far and easily you can now push the non-linear nature of the workflow. You can tweak your modeling at any phase of production without being forced to go back and refit your texturing or shape animation. That's a huge time and money saver for anybody's pipeline.
Unfortunately for Softimage, and this has been par for the course, this sort of workflow capacity can't be easily expressed in a bullet point list of software features. It takes showing it within the context of a production to sink in.
-Brad
I'm afraid of big sister... so I wont say anything...
/stefan
after watching the lipsync video, I was wondering, if it's a must to state the construction mode, before applying any modification to the model, or is it possible to move them from one "mode group" to another... guys on beta ?
at first glance, it looks like it kills the workflow a bit.. -- Bradley R. Gabe Industrial Light & Magic
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD><TITLE></TITLE> <META content=text/html;charset=ISO-8859 (See http://ISO-8859.ora-code.com)-1 http-equiv=Content-Type> <META content="MSHTML 5.00.3502.5390" name=GENERATOR> <STYLE></STYLE> </HEAD> <BODY bgColor=#ffffff> <DIV><FONT face=Arial size=2>It's all true - imagine taking a character in a middle of a heavy duty scene. You need to go back to tweak the envelope but you don't want to screw around with anything else.</FONT></DIV> <DIV> </DIV> <DIV><FONT face=Arial size=2>By changing the construction mode display for different viewports you will be able to see your character in a rest pose in viewport A, allowing to play with the envelope weights, while still seeing the result with animation through the camera in viewport B.</FONT></DIV> <DIV> </DIV> <DIV><FONT face=Arial size=2>It totally defines non-linear.</FONT></DIV> <DIV> </DIV> <DIV> </DIV> <BLOCKQUOTE style="BORDER-LEFT: #000000 2px solid; MARGIN-LEFT: 5px; MARGIN-RIGHT: 0px; PADDING-LEFT: 5px; PADDING-RIGHT: 0px"> <DIV style="FONT: 10pt arial">-- -- Original Message -- -- </DIV> <DIV style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B> <A href="mailto:bgabe@(protected)" title=bgabe@(protected)>Bradley Gabe</A> </DIV> <DIV style="FONT: 10pt arial"><B>To:</B> <A href="mailto:XSI@(protected)" title=XSI@(protected)>XSI@(protected)</A> </DIV> <DIV style="FONT: 10pt arial"><B>Sent:</B> Wednesday, April 21, 2004 3:12 PM</DIV> <DIV style="FONT: 10pt arial"><B>Subject:</B> Re: the construction mode in v4</DIV> <DIV><BR></DIV>Well I'm NOT afraid of big sister (Actually I am, but she said it was okay).<BR><BR>The construction modes WILL kill your workflow... a little... at first, because they are new, you can't easily ignore them or turn them off, and they do take a short while to get used to. But I've done enough work with them now that I'm really starting to like and appreciate them.<BR><BR>Those of us who have been using XSI for a while have figured out how to disable operators and order them in a way that we can pretty much get done what we need for post enveloping and shape animation tweaks and adjustments to modeling. That knowledge will still come in handy for more advanced situations, but the construction modes have removed the requirement for said knowledge.<BR><BR>In short, they pretty much take the thought out of how to order your operator stacks, so less techie users can better take advantage of XSI's non-linear workflow for deformation and modeling. In fact, they force you, without thinking about it, to sort your operators in a way that keeps them flexible for such a workflow.<BR><BR>The thing that people have been MOST impressed about with XSI 4.0, and the construction modes play a central role in this, is just how far and easily you can now push the non-linear nature of the workflow. You can tweak your modeling at any phase of production without being forced to go back and refit your texturing or shape animation. That's a huge time and money saver for anybody's pipeline.<BR><BR>Unfortunately for Softimage, and this has been par for the course, this sort of workflow capacity can't be easily expressed in a bullet point list of software features. It takes showing it within the context of a production to sink in. <BR><BR>-Brad<BR> <BLOCKQUOTE cite="mid408550C4.6030900@(protected)" type="cite"><BR><BR>I'm afraid of big sister... so I wont say anything... <BR><BR>/stefan <BR><BR></BLOCKQUOTE> <BLOCKQUOTE><PRE wrap="">after watching the lipsync video, I was wondering, if it's a must to state the construction mode, before applying any modification to the model, or is it possible to move them from one "mode group" to another... guys on beta ?
at first glance, it looks like it kills the workflow a bit..</PRE></BLOCKQUOTE> <PRE class=moz-signature cols="72">-- Bradley R. Gabe Industrial Light & Magic </PRE></BLOCKQUOTE></BODY></HTML>
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