Mailing List
Home
Forum Home
Softimage
Carrara
trueSpace
Dir3d-l
Maya - a powerful 3D animation and visual effects software
Macromedia Flash Development
Subjects
Cameras
scaleDown command
black out solved
Aircraft Tutorial
Mathematical XYZ ?
Its done This vs That
Its done first week
recommendations for screen video captures?
3DExplorer "Oddity "
New Director
ProTeam renewals
Fuel 's new websites (X post)
Blue peter create a make toy
targeting groups question
XPost: Shockwave 3D game ( sort of )
RES: RES: RES: Fish Modeling
Emitting particles from object intersection
Fuel 's new websites (X post)
Texturing
Big Break Contest Videos
New Plugins
Models and Texture on my updated site
Error Installing Patch tS6 6
Plasma?
Looking for Inspiration
Weird EMail Q
It 's done first week ?
Cherry not cranberry
New game
Camera Animation Problem
Particle plugins?
 
fracture dynamics

fracture dynamics

2004-04-21       - By Tekano Bob udox

 Back
Reply:     1     2  

+,

Another strategy you may want to consider (until v.4 is available) is using
the dynamics of particles for the simulation.

ie once the object is 'fractured' into seperate parts,  ( the shatter script
at http://www.playstos.com/script.html  is a good script to do this)  there
are a few particle scripts around that enable you to, firstly position each
particle to the centre of each fractured object, then another script
constrains each object to its particle which, once you have an appropriate
collision size, you could then run a dynamic particle simulation on. I guess
it would work better with regular sized objects, but it does work. The
larger 'hero' pieces you could animate by hand or get jiggy with scripting
and get each particles obstacle size dependant on its fractured object
size - or something

good luck!

tek




-- -- Original Message -- --
From: "+" <softimage@(protected)>
To: <XSI@(protected)>
Sent: Wednesday, April 21, 2004 5:41 PM
Subject: fracture dynamics


> has anyone of you done any "realistic" fracture heavy dynamic stuff with
> xsi 3.x?
> so far i can only remember the radiohead-video from mill, but afaik they
> done it in maya (and modeled each peaces if i'm right...)...
>
> or any insiders (especially soft-people) know if the new rigid bodies in
> v4 have such options to "break/ destroy" objects? (i guess no) - kim's
> shatter script does, as far as i know apply itself on the entire object,
> don't know if you can specify only specific areas of an object... (?)
> ---
> Unsubscribe? Mail Majordomo@(protected) with the following text in body:
> unsubscribe xsi

---
Unsubscribe? Mail Majordomo@(protected) with the following text in body:
unsubscribe xsi