fracture dynamics 2004-04-21 - By Tekano Bob udox
Back +,
Another strategy you may want to consider (until v.4 is available) is using the dynamics of particles for the simulation.
ie once the object is 'fractured' into seperate parts, ( the shatter script at http://www.playstos.com/script.html is a good script to do this) there are a few particle scripts around that enable you to, firstly position each particle to the centre of each fractured object, then another script constrains each object to its particle which, once you have an appropriate collision size, you could then run a dynamic particle simulation on. I guess it would work better with regular sized objects, but it does work. The larger 'hero' pieces you could animate by hand or get jiggy with scripting and get each particles obstacle size dependant on its fractured object size - or something
good luck!
tek
-- -- Original Message -- -- From: "+" <softimage@(protected)> To: <XSI@(protected)> Sent: Wednesday, April 21, 2004 5:41 PM Subject: fracture dynamics
> has anyone of you done any "realistic" fracture heavy dynamic stuff with > xsi 3.x? > so far i can only remember the radiohead-video from mill, but afaik they > done it in maya (and modeled each peaces if i'm right...)... > > or any insiders (especially soft-people) know if the new rigid bodies in > v4 have such options to "break/ destroy" objects? (i guess no) - kim's > shatter script does, as far as i know apply itself on the entire object, > don't know if you can specify only specific areas of an object... (?) > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi
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