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Gelato

Gelato

2004-04-21       - By kim aldis

 Back
Reply:     1     2     3     4     5     6     7     8     9     10     >>  

I was chatting with someone who'd been messing with hardware assisted
rendering a few months ago. He was claiming - and I'm  inclined to believe
him, that he was getting 30-40 minute a frame renders down to sub 1 minutes.
Apparently ther results can be quite impressive.


 __ __  

From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of
Kris Rivel
Sent: 21 April 2004 14:19
To: XSI@(protected)
Subject: Re: Gelato


This all sounds interesting but I want to know how the FX4000 will benefit
us with the release of XSI v4.  Will this card, right out of the box,
dramatically increase render performance without the need for custom shader
writing or software development?  Also:

*   Subsurface scattering: Powerful, physically correct simulation of
subsurface scattering effects, according to actual local geometric and optic
properties

I wonder if this is exposed in XSI v4.......would be nice.

Kris

At 05:34 AM 4/21/2004, you wrote:


>From nVidia Product Overview:

Gelato does not require a specific type of input or output format. It ships
with an API for creating plug-in interfaces to industry standard scene
formats. With the API, users and product manufacturers have the ability to
create plug-in interfaces for their digital content creation (DCC)
applications.

sascha

Guy Rabiller schrieb:


>From NVidia FAQ:
Q: Can I use it with Maya? Is there a Maya plug-in available?
A: Yes. To facilitate using it in a variety of ways, NVIDIA will soon be
shipping a plug-in for Maya with Gelato. The Maya plug-in allows the user to
select Gelato as the renderer for a particular scene. The plug-in uses the
Maya GUI to select the attributes for Gelato shaders and then converts the
Maya outputs to a Python (pyg) file that Gelato can read.
-- guy rabiller | 3d technical director @ LaMaison

Sascha wrote:



But mental images catched up:
http://www.cgnetworks.com/story.php?story_id=2065

Sascha

Sam Cuttriss schrieb:



wow!
that is delicious...
it is truly a day of gooooooood news.

you'll be having  a field day with the real time shaders sascha
_sam


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<BODY>
<DIV dir=ltr align=left><SPAN class=281590214-21042004><FONT face=Arial
color=#008080 size=2>I was chatting with someone who'd been messing with
hardware assisted rendering a few months ago. He was claiming - and I'm&nbsp;
inclined to believe him, that he was getting 30-40 minute a frame renders down
to sub 1 minutes. Apparently ther results can be quite
impressive.</FONT></SPAN></DIV><BR>
<BLOCKQUOTE
style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #008080 2px solid;
MARGIN-RIGHT: 0px">
 <DIV class=OutlookMessageHeader lang=en-us dir=ltr align=left>
 <HR tabIndex=-1>
 <FONT face=Tahoma size=2><B>From:</B> owner-xsi@(protected)
 [mailto:owner-xsi@(protected)] <B>On Behalf Of </B>Kris
 Rivel<BR><B>Sent:</B> 21 April 2004 14:19<BR><B>To:</B>
 XSI@(protected)<BR><B>Subject:</B> Re: Gelato<BR></FONT><BR></DIV>
 <DIV></DIV>This all sounds interesting but I want to know how the FX4000 will
 benefit us with the release of XSI v4.&nbsp; Will this card, right out of the
 box, dramatically increase render performance without the need for custom
 shader writing or software development?&nbsp; Also:
 <UL>
   <LI>Subsurface scattering: Powerful, physically correct simulation of
   subsurface scattering effects, according to actual local geometric and
optic
   properties </LI></UL>I wonder if this is exposed in XSI v4.......would be
 nice.<BR><BR>Kris<BR><BR>At 05:34 AM 4/21/2004, you wrote:<BR>
 <BLOCKQUOTE class=cite cite="" type="cite">From nVidia Product
   Overview:<BR><BR>Gelato does not require a specific type of input or output
   format. It ships with an API for creating plug-in interfaces to industry
   standard scene formats. With the API, users and product manufacturers have
   the ability to create plug-in interfaces for their digital content creation
   (DCC) applications.<BR><BR>sascha<BR><BR>Guy Rabiller schrieb:<BR>
   <BLOCKQUOTE class=cite cite="" type="cite">&nbsp;&gt;From NVidia
     FAQ:<BR>Q: Can I use it with Maya? Is there a Maya plug-in
     available?<BR>A: Yes. To facilitate using it in a variety of ways, NVIDIA
     will soon be shipping a plug-in for Maya with Gelato. The Maya plug-in
     allows the user to select Gelato as the renderer for a particular scene.
     The plug-in uses the Maya GUI to select the attributes for Gelato shaders
     and then converts the Maya outputs to a Python (pyg) file that Gelato can
     read.<BR>-- guy rabiller | 3d technical director @ LaMaison<BR><BR>Sascha
     wrote:<BR><BR>
     <BLOCKQUOTE class=cite cite="" type="cite">But mental images catched up:
       <A href="http://www.cgnetworks.com/story.php?story_id=2065"
       eudora="autourl">http://www.cgnetworks.com/story.php?story_id=2065</A>
<BR><BR>Sascha<BR><BR>Sam
       Cuttriss schrieb:<BR><BR>
       <BLOCKQUOTE class=cite cite="" type="cite">wow!<BR>that is
         delicious...<BR>it is truly a day of gooooooood news.<BR><BR>you'll
be
         having&nbsp; a field day with the real time shaders
       sascha<BR>_sam</BLOCKQUOTE></BLOCKQUOTE></BLOCKQUOTE><BR>---<BR
>Unsubscribe?
   Mail Majordomo@(protected) with the following text in body:<BR
>unsubscribe
   xsi</BLOCKQUOTE>--- Unsubscribe? Mail Majordomo@(protected) with the
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