  | | | Gelato | Gelato 2004-04-21 - By kim aldis
Back I was chatting with someone who'd been messing with hardware assisted rendering a few months ago. He was claiming - and I'm inclined to believe him, that he was getting 30-40 minute a frame renders down to sub 1 minutes. Apparently ther results can be quite impressive.
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From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of Kris Rivel Sent: 21 April 2004 14:19 To: XSI@(protected) Subject: Re: Gelato
This all sounds interesting but I want to know how the FX4000 will benefit us with the release of XSI v4. Will this card, right out of the box, dramatically increase render performance without the need for custom shader writing or software development? Also:
* Subsurface scattering: Powerful, physically correct simulation of subsurface scattering effects, according to actual local geometric and optic properties
I wonder if this is exposed in XSI v4.......would be nice.
Kris
At 05:34 AM 4/21/2004, you wrote:
>From nVidia Product Overview:
Gelato does not require a specific type of input or output format. It ships with an API for creating plug-in interfaces to industry standard scene formats. With the API, users and product manufacturers have the ability to create plug-in interfaces for their digital content creation (DCC) applications.
sascha
Guy Rabiller schrieb:
>From NVidia FAQ: Q: Can I use it with Maya? Is there a Maya plug-in available? A: Yes. To facilitate using it in a variety of ways, NVIDIA will soon be shipping a plug-in for Maya with Gelato. The Maya plug-in allows the user to select Gelato as the renderer for a particular scene. The plug-in uses the Maya GUI to select the attributes for Gelato shaders and then converts the Maya outputs to a Python (pyg) file that Gelato can read. -- guy rabiller | 3d technical director @ LaMaison
Sascha wrote:
But mental images catched up: http://www.cgnetworks.com/story.php?story_id=2065
Sascha
Sam Cuttriss schrieb:
wow! that is delicious... it is truly a day of gooooooood news.
you'll be having a field day with the real time shaders sascha _sam
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD> <META http-equiv=Content-Type content="text/html; charset=us-ascii"> <META content="MSHTML 6.00.2800.1400" name=GENERATOR></HEAD> <BODY> <DIV dir=ltr align=left><SPAN class=281590214-21042004><FONT face=Arial color=#008080 size=2>I was chatting with someone who'd been messing with hardware assisted rendering a few months ago. He was claiming - and I'm inclined to believe him, that he was getting 30-40 minute a frame renders down to sub 1 minutes. Apparently ther results can be quite impressive.</FONT></SPAN></DIV><BR> <BLOCKQUOTE style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #008080 2px solid; MARGIN-RIGHT: 0px"> <DIV class=OutlookMessageHeader lang=en-us dir=ltr align=left> <HR tabIndex=-1> <FONT face=Tahoma size=2><B>From:</B> owner-xsi@(protected) [mailto:owner-xsi@(protected)] <B>On Behalf Of </B>Kris Rivel<BR><B>Sent:</B> 21 April 2004 14:19<BR><B>To:</B> XSI@(protected)<BR><B>Subject:</B> Re: Gelato<BR></FONT><BR></DIV> <DIV></DIV>This all sounds interesting but I want to know how the FX4000 will benefit us with the release of XSI v4. Will this card, right out of the box, dramatically increase render performance without the need for custom shader writing or software development? Also: <UL> <LI>Subsurface scattering: Powerful, physically correct simulation of subsurface scattering effects, according to actual local geometric and optic properties </LI></UL>I wonder if this is exposed in XSI v4.......would be nice.<BR><BR>Kris<BR><BR>At 05:34 AM 4/21/2004, you wrote:<BR> <BLOCKQUOTE class=cite cite="" type="cite">From nVidia Product Overview:<BR><BR>Gelato does not require a specific type of input or output format. It ships with an API for creating plug-in interfaces to industry standard scene formats. With the API, users and product manufacturers have the ability to create plug-in interfaces for their digital content creation (DCC) applications.<BR><BR>sascha<BR><BR>Guy Rabiller schrieb:<BR> <BLOCKQUOTE class=cite cite="" type="cite"> >From NVidia FAQ:<BR>Q: Can I use it with Maya? Is there a Maya plug-in available?<BR>A: Yes. To facilitate using it in a variety of ways, NVIDIA will soon be shipping a plug-in for Maya with Gelato. The Maya plug-in allows the user to select Gelato as the renderer for a particular scene. The plug-in uses the Maya GUI to select the attributes for Gelato shaders and then converts the Maya outputs to a Python (pyg) file that Gelato can read.<BR>-- guy rabiller | 3d technical director @ LaMaison<BR><BR>Sascha wrote:<BR><BR> <BLOCKQUOTE class=cite cite="" type="cite">But mental images catched up: <A href="http://www.cgnetworks.com/story.php?story_id=2065" eudora="autourl">http://www.cgnetworks.com/story.php?story_id=2065</A> <BR><BR>Sascha<BR><BR>Sam Cuttriss schrieb:<BR><BR> <BLOCKQUOTE class=cite cite="" type="cite">wow!<BR>that is delicious...<BR>it is truly a day of gooooooood news.<BR><BR>you'll be having a field day with the real time shaders sascha<BR>_sam</BLOCKQUOTE></BLOCKQUOTE></BLOCKQUOTE><BR>---<BR >Unsubscribe? Mail Majordomo@(protected) with the following text in body:<BR >unsubscribe xsi</BLOCKQUOTE>--- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi </BLOCKQUOTE></BODY></HTML>
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