Mailing List
Home
Forum Home
Softimage
Carrara
trueSpace
Dir3d-l
Maya - a powerful 3D animation and visual effects software
Macromedia Flash Development
Subjects
Cameras
scaleDown command
black out solved
Aircraft Tutorial
Mathematical XYZ ?
Its done This vs That
Its done first week
recommendations for screen video captures?
3DExplorer "Oddity "
New Director
ProTeam renewals
Fuel 's new websites (X post)
Blue peter create a make toy
targeting groups question
XPost: Shockwave 3D game ( sort of )
RES: RES: RES: Fish Modeling
Emitting particles from object intersection
Fuel 's new websites (X post)
Texturing
Big Break Contest Videos
New Plugins
Models and Texture on my updated site
Error Installing Patch tS6 6
Plasma?
Looking for Inspiration
Weird EMail Q
It 's done first week ?
Cherry not cranberry
New game
Camera Animation Problem
Particle plugins?
 
Gelato

Gelato

2004-04-21       - By Sascha

 Back
Reply:     1     2     3     4     5     6     7     8     9     10     >>  

It's strange mental images claims the need of the Quadro FX 4000. Why
should this not possible with a Quadro FX 1100 or even less?
It will be interesting to see how mental ray will render pre-compiled
OpenGL or Cg shaders.

sascha

Kris Rivel schrieb:
> This all sounds interesting but I want to know how the FX4000 will
> benefit us with the release of XSI v4.  Will this card, right out of the
> box, dramatically increase render performance without the need for
> custom shader writing or software development?  Also:
>
>     * Subsurface scattering: Powerful, physically correct simulation of
>       subsurface scattering effects, according to actual local geometric
>       and optic properties
>
> I wonder if this is exposed in XSI v4.......would be nice.
>
> Kris
>
> At 05:34 AM 4/21/2004, you wrote:
>
>> From nVidia Product Overview:
>>
>> Gelato does not require a specific type of input or output format. It
>> ships with an API for creating plug-in interfaces to industry standard
>> scene formats. With the API, users and product manufacturers have the
>> ability to create plug-in interfaces for their digital content
>> creation (DCC) applications.
>>
>> sascha
>>
>> Guy Rabiller schrieb:
>>
>>>  >From NVidia FAQ:
>>> Q: Can I use it with Maya? Is there a Maya plug-in available?
>>> A: Yes. To facilitate using it in a variety of ways, NVIDIA will soon
>>> be shipping a plug-in for Maya with Gelato. The Maya plug-in allows
>>> the user to select Gelato as the renderer for a particular scene. The
>>> plug-in uses the Maya GUI to select the attributes for Gelato shaders
>>> and then converts the Maya outputs to a Python (pyg) file that Gelato
>>> can read.
>>> -- guy rabiller | 3d technical director @ LaMaison
>>>
>>> Sascha wrote:
>>>
>>>> But mental images catched up:
>>>> http://www.cgnetworks.com/story.php?story_id=2065
>>>>
>>>> Sascha
>>>>
>>>> Sam Cuttriss schrieb:
>>>>
>>>>> wow!
>>>>> that is delicious...
>>>>> it is truly a day of gooooooood news.
>>>>>
>>>>> you'll be having  a field day with the real time shaders sascha
>>>>> _sam
>>
>>
>> ---
>> Unsubscribe? Mail Majordomo@(protected) with the following text in body:
>> unsubscribe xsi
>
> --- Unsubscribe? Mail Majordomo@(protected) with the following text in
> body: unsubscribe xsi

---
Unsubscribe? Mail Majordomo@(protected) with the following text in body:
unsubscribe xsi