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Gelato

Gelato

2004-04-21       - By Guy Rabiller

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From NVidia FAQ:

Q: Can I use it with Maya? Is there a Maya plug-in available?
A: Yes. To facilitate using it in a variety of ways, NVIDIA will soon be
shipping a plug-in for Maya with Gelato. The Maya plug-in allows the
user to select Gelato as the renderer for a particular scene. The
plug-in uses the Maya GUI to select the attributes for Gelato shaders
and then converts the Maya outputs to a Python (pyg) file that Gelato
can read.

--
guy rabiller | 3d technical director @ LaMaison


Sascha wrote:

> But mental images catched up:
> http://www.cgnetworks.com/story.php?story_id=2065
>
> Sascha
>
> Sam Cuttriss schrieb:
>
>> wow!
>> that is delicious...
>> it is truly a day of gooooooood news.
>>
>> you'll be having  a field day with the real time shaders sascha
>> _sam
>


<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html>
<head>
 <title></title>
</head>
<body>
<br>
>From NVidia FAQ:<br>
<font size="2" face="arial"><strong><br>
Q:  Can I use it with Maya? Is there a Maya plug-in available?</strong><br>
A: Yes. To facilitate using it in a variety of ways, NVIDIA will soon be
shipping a plug-in for Maya with Gelato. The Maya plug-in allows the user
to select Gelato as the renderer for a particular scene. The plug-in uses
the Maya GUI to select the attributes for Gelato shaders and then converts
the Maya outputs to a Python (pyg) file that Gelato can read.<br>
<br>
</font>
<pre class="moz-signature" cols="$mailwrapcol">--
guy rabiller | 3d technical director @ LaMaison</pre>
<br>
Sascha wrote:<br>
<blockquote type="cite" cite="mid4086265D.7060804@(protected)">But mental
images catched up:  <a class="moz-txt-link-freetext" href="http://www
.cgnetworks.com/story.php?story_id=2065">http://www.cgnetworks.com/story.php
?story_id=2065</a> <br>
<br>
Sascha <br>
<br>
Sam Cuttriss schrieb: <br>
 <blockquote type="cite">wow! <br>
that is delicious... <br>
it is truly a day of gooooooood news. <br>
<br>
you'll be having&nbsp; a field day with the real time shaders sascha <br>
_sam <br>
 </blockquote>
</blockquote>
<br>
</body>
</html>