  | | | desaturate light shader? _sc | desaturate light shader? _sc 2004-04-20 - By kim aldis
Back Or you could use the desaturate option in the renderoptions ppg. ;-)
> -- --Original Message-- -- > From: owner-xsi@(protected) > [mailto:owner-xsi@(protected)] On Behalf Of kim aldis > Sent: 20 April 2004 15:23 > To: XSI@(protected) > Subject: RE: desaturate light shader? _sc > > If you want to do it to everything in the scene, it's > possible to add a colour correction node as a lens shader. > It's a bit obscure because you need a lens node in there in > order that the cc node has something to correct but try > something like this:- > > Select the camera then in open a rendertree. Add a stereo > node, set the separation and focus to 0 and toggle either > the left or right eye. Now get a cc node and plug the stereo > node into it, the output of the cc goes into the lens input. > And there ya go. You can also use the grad tool in the same way. > > > -- --Original Message-- -- > > From: owner-xsi@(protected) > > [mailto:owner-xsi@(protected)] On Behalf Of Sam Cuttriss > > Sent: 20 April 2004 15:02 > > To: XSI@(protected) > > Subject: Re: desaturate light shader? _sc > > > > mmm, thats a good approach, we have done similar things via post. > > > > but it would be nice to do with a light itself to everything > > regardless of the texture applied. > > thanks > > _sam > > --- > > Unsubscribe? Mail Majordomo@(protected) with the > following text in > > body: > > unsubscribe xsi > > > > > > > > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following > text in body: > unsubscribe xsi > > >
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