desaturate light shader? _sc 2004-04-20 - By kim aldis
Back If you want to do it to everything in the scene, it's possible to add a colour correction node as a lens shader. It's a bit obscure because you need a lens node in there in order that the cc node has something to correct but try something like this:-
Select the camera then in open a rendertree. Add a stereo node, set the separation and focus to 0 and toggle either the left or right eye. Now get a cc node and plug the stereo node into it, the output of the cc goes into the lens input. And there ya go. You can also use the grad tool in the same way.
> -- --Original Message-- -- > From: owner-xsi@(protected) > [mailto:owner-xsi@(protected)] On Behalf Of Sam Cuttriss > Sent: 20 April 2004 15:02 > To: XSI@(protected) > Subject: Re: desaturate light shader? _sc > > mmm, thats a good approach, we have done similar things via post. > > but it would be nice to do with a light itself to everything > regardless of the texture applied. > thanks > _sam > --- > Unsubscribe? Mail Majordomo@(protected) with the following > text in body: > unsubscribe xsi > > >
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