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multiple sprites on one particle type

multiple sprites on one particle type

2004-04-20       - By gerbrand

 Back
Reply:     1     2     3  

Messagethax Keith !!!!
That helped
 -- -- Original Message -- --
 From: Keith Fallon
 To: XSI@(protected)
 Sent: Monday, April 19, 2004 11:47 AM
 Subject: RE: multiple sprites on one particle type


 Hi Gerbrand...
 
 I did something similar for a crowd-sim. Take your master particle, add a new
event; right click to inspect [make it trigger based on distance (eg: X
Position; also turn it to "emit"] and click "create" under "Source".
 
 Repeat this until you have as many particles as you want then change each of
the new particles' render properties to sprite and link in your rgbs.
 
 Take a null and give it an X positional expression like this: RAND( 12, 1, 15
) where 12 is a seed and 15 is the number of new particle triggers you've
created. Then set an expression on the "Mute" parameter for each of the PEvents
with something like:
 
 1 - null.kine.global.posx        [PEvent1]
 2 - null.kine.global.posx        [PEvent2]
 3 - null.kine.global.posx        [PEvent3]
 4 - null.kine.global.posx        [PEvent4]
 5 - null.kine.global.posx        [PEvent5]
 ...
 15 - null.kine.global.posx        [PEvent15]
 
 This will control which particle gets released at that given point in
distance that you set earlier.
 
 Hope this gets you there.
 
 Keith
 

 
   -- --Original Message-- --
   From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of
gerbrand
   Sent: 06 April 2004 12:26
   To: XSI@(protected)
   Subject: multiple sprites on one particle type


   I would like to link multiple sprites to one particle type, or make one
event emit multiple particle types at random. anny ideas??,

   Thanx

   Gerbrand

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<DIV><FONT face=Arial size=2>thax Keith !!!! </FONT></DIV>
<DIV><FONT face=Arial size=2>That helped</FONT></DIV>
<BLOCKQUOTE dir=ltr
style="BORDER-LEFT: #000000 2px solid; MARGIN-LEFT: 5px; MARGIN-RIGHT: 0px;
PADDING-LEFT: 5px; PADDING-RIGHT: 0px">
 <DIV style="FONT: 10pt arial">-- -- Original Message -- -- </DIV>
 <DIV
 style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B>
 <A href="mailto:keith.f@(protected)" title=keith.f@(protected)>Keith
 Fallon</A> </DIV>
 <DIV style="FONT: 10pt arial"><B>To:</B> <A href="mailto:XSI@(protected)"
 title=XSI@(protected)>XSI@(protected)</A> </DIV>
 <DIV style="FONT: 10pt arial"><B>Sent:</B> Monday, April 19, 2004 11:47
 AM</DIV>
 <DIV style="FONT: 10pt arial"><B>Subject:</B> RE: multiple sprites on one
 particle type</DIV>
 <DIV><BR></DIV>
 <DIV><SPAN class=656151909-19042004><FONT color=#0000ff face=Arial size=2>Hi
 Gerbrand...</FONT></SPAN></DIV>
 <DIV><SPAN class=656151909-19042004><FONT color=#0000ff face=Arial
 size=2></FONT></SPAN>&nbsp;</DIV>
 <DIV><SPAN class=656151909-19042004><FONT color=#0000ff face=Arial size=2>I
 did something similar for a crowd-sim. Take your master particle, add a new
 event; right click to inspect [make it trigger based on distance (eg: X
 Position; also turn it to "emit"] and click "create" under
 "Source".</FONT></SPAN></DIV>
 <DIV><SPAN class=656151909-19042004><FONT color=#0000ff face=Arial
 size=2></FONT></SPAN>&nbsp;</DIV>
 <DIV><SPAN class=656151909-19042004><FONT color=#0000ff face=Arial
 size=2>Repeat this until you have as many particles as you want then change
 each of the new particles' render properties to sprite and link in your
 rgbs.</FONT></SPAN></DIV>
 <DIV><SPAN class=656151909-19042004><FONT color=#0000ff face=Arial
 size=2></FONT></SPAN>&nbsp;</DIV>
 <DIV><SPAN class=656151909-19042004><FONT color=#0000ff face=Arial size=2
>Take
 a null and give it an X positional expression like this: <FONT
 size=2><STRONG>RAND( 12, 1, 15 )</STRONG> where 12 is a seed and 15 is the
 number of new particle triggers you've created. Then set an expression on the
 "Mute" parameter for each of the PEvents with something
 like:</FONT></FONT></SPAN></DIV>
 <DIV><SPAN class=656151909-19042004><FONT color=#0000ff face=Arial
 size=2></FONT></SPAN>&nbsp;</DIV>
 <DIV><SPAN class=656151909-19042004><FONT color=#0000ff face=Arial size=2>
 <DIV><SPAN class=656151909-19042004><FONT color=#0000ff face=Arial
 size=2>1&nbsp;-
 null.kine.global.posx&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; [PEvent1]
 <DIV><SPAN class=656151909-19042004><FONT color=#0000ff face=Arial
 size=2>2&nbsp;-
 null.kine.global.posx&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; [PEvent2]
 <DIV><SPAN class=656151909-19042004><FONT color=#0000ff face=Arial
 size=2>3&nbsp;-
 null.kine.global.posx&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; [PEvent3]
 <DIV><SPAN class=656151909-19042004><FONT color=#0000ff face=Arial
 size=2>4&nbsp;-
 null.kine.global.posx&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; [PEvent4]
 <DIV><SPAN class=656151909-19042004><FONT color=#0000ff face=Arial
 size=2>5&nbsp;-
 null.kine.global.posx&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
 [PEvent5]</FONT></SPAN></DIV></FONT></SPAN></DIV></FONT></SPAN></DIV></FONT><
/SPAN></DIV></FONT></SPAN></DIV></FONT></SPAN><SPAN
 class=656151909-19042004></SPAN></DIV>
 <DIV><SPAN class=656151909-19042004><FONT color=#0000ff face=Arial
 size=2>...</FONT></SPAN></DIV>
 <DIV><SPAN class=656151909-19042004>
 <DIV><SPAN class=656151909-19042004><FONT color=#0000ff face=Arial size=2>15
-
 null.kine.global.posx&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
 [PEvent15]</FONT></SPAN></DIV>
 <DIV><SPAN class=656151909-19042004><FONT color=#0000ff face=Arial
 size=2></FONT></SPAN>&nbsp;</DIV>
 <DIV><SPAN class=656151909-19042004><FONT color=#0000ff face=Arial size=2
>This
 will control which particle gets released at that given point in distance
that
 you set earlier.</FONT></SPAN></DIV>
 <DIV><SPAN class=656151909-19042004><FONT color=#0000ff face=Arial
 size=2></FONT></SPAN>&nbsp;</DIV>
 <DIV><SPAN class=656151909-19042004><FONT color=#0000ff face=Arial size=2
>Hope
 this gets you there.</FONT></SPAN></DIV>
 <DIV><SPAN class=656151909-19042004><FONT color=#0000ff face=Arial
 size=2></FONT></SPAN>&nbsp;</DIV>
 <DIV><SPAN class=656151909-19042004><FONT color=#0000ff face=Arial
 size=2>Keith</FONT></SPAN></SPAN><SPAN
class=656151909-19042004><B></DIV></DIV>
 <P><FONT size=2><SPAN
 class=656151909-19042004></SPAN></FONT>&nbsp;</P></B></SPAN>
 <DIV><SPAN class=656151909-19042004></SPAN>&nbsp;</DIV>
 <BLOCKQUOTE dir=ltr style="MARGIN-RIGHT: 0px">
   <DIV></DIV>
   <DIV align=left class=OutlookMessageHeader dir=ltr lang=en-us><FONT
   face=Tahoma size=2>-- --Original Message-- --<BR><B>From:</B>
   owner-xsi@(protected) [mailto:owner-xsi@(protected)] <B>On Behalf Of
   </B>gerbrand<BR><B>Sent:</B> 06 April 2004 12:26<BR><B>To:</B>
   XSI@(protected)<BR><B>Subject:</B> multiple sprites on one particle
   type<BR><BR></FONT></DIV>
   <DIV><FONT face=Arial size=2>I would like to link multiple sprites to one
   particle type, or make one event emit multiple particle types at random.
   anny ideas??, </FONT></DIV>
   <DIV>&nbsp;</DIV>
   <DIV><FONT face=Arial size=2>Thanx</FONT></DIV>
   <DIV>&nbsp;</DIV>
   <DIV><FONT face=Arial
size=2>Gerbrand</FONT></DIV></BLOCKQUOTE></BLOCKQUOTE></BODY></HTML>