  | | | desaturate light shader? _sc | desaturate light shader? _sc 2004-04-19 - By Nick
Back Use an incidence node set to surface/lights (list) to drive a color correction node in the rendertree... I was just thinking about the opposite recently as in the darkness your eyes switch to viewing things in "contrast mode"... :)
Nick.
Nick Petit Lead 3D/TD F U S E D D D @ M R P P P 20 Thistlethwaite St South Melbourne 3205 VIC Australia
http://www.mrppp.com.au -- -- Original Message -- -- From: Sam Cuttriss To: XSI@(protected) Sent: Monday, April 19, 2004 11:53 PM Subject: desaturate light shader? _sc
just wondering if this is feasible? footage on film appears to desaturate as elements become intensely illuminated. however lights in xsi appear to increase the saturation of an object before it suddenly becomes white.
I could do it in post, or by keyframing textures, but i was wondering if there is a light shader that would do this sort of thing. Is it even a good idea? _sam --- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD> <META http-equiv=Content-Type content="text/html; charset=iso-8859 (See http://iso-8859.ora-code.com)-1"> <META content="MSHTML 6.00.2800.1106" name=GENERATOR> <STYLE></STYLE> </HEAD> <BODY bgColor=#ffffff> <DIV><FONT face=Arial size=2>Use an incidence node set to surface/lights (list) to drive a color correction node in the rendertree... I was just thinking about the opposite recently as in the darkness your eyes switch to viewing things in "contrast mode"... :)</FONT></DIV> <DIV> </DIV> <DIV><FONT face=Arial size=2>Nick. <DIV> </DIV> <DIV> <DIV> </DIV> <DIV><FONT face=Arial size=2><FONT color=#808080>Nick Petit<BR></FONT><FONT color=#800000><FONT color=#808080>Lead 3D/TD</FONT><BR><STRONG>F U S E D D D @ M R P P P<BR></STRONG></FONT><FONT color=#808080 size=1 >20 Thistlethwaite St<BR>South Melbourne<BR>3205 VIC<BR>Australia</FONT></FONT></DIV> <DIV> </DIV> <DIV><FONT face=Arial size=2><A href="http://www.mrppp.com.au">http://www.mrppp.com.au</A></FONT></DIV></DIV>< /FONT> </DIV> <DIV style="FONT: 10pt arial">-- -- Original Message -- -- <DIV style="BACKGROUND: #e4e4e4; font-color: black"><B>From:</B> <A title=samc@(protected) href="mailto:samc@(protected)">Sam Cuttriss</A> </DIV> <DIV><B>To:</B> <A title=XSI@(protected) href="mailto:XSI@(protected)">XSI@(protected)</A> </DIV> <DIV><B>Sent:</B> Monday, April 19, 2004 11:53 PM</DIV> <DIV><B>Subject:</B> desaturate light shader? _sc</DIV></DIV> <DIV><BR></DIV>just wondering if this is feasible?<BR>footage on film appears to desaturate as elements become intensely <BR>illuminated.<BR>however lights in xsi appear to increase the saturation of an object <BR>before it suddenly becomes white.<BR><BR>I could do it in post, or by keyframing textures, but i was wondering if <BR>there is a light shader that would do this sort of thing.<BR>Is it even a good idea?<BR>_sam<BR>---<BR>Unsubscribe? Mail <A href="mailto:Majordomo@(protected)">Majordomo@(protected)</A> with the following text in body:<BR>unsubscribe xsi<BR></BODY></HTML>
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