  | | | high-res mesh crashing XSI | high-res mesh crashing XSI 2004-04-19 - By Stefan Andersson
Back Kris Rivel wrote: > No, it needs to stay together as one mesh. Its one large ocean > surface. The geometry is being updated by an external file source that > RW generates. Thanks for the suggestion though.
Have you tried changing the simulation a bit? Sometimes when dealing with Arete a minor tweak might solve the render. And test a few different BSP settings. Arete might need a lot of memory to render out the mesh. I think Adam Seeley has the "down scoop" of how to use it correctly.
/stefan
Stefan Andersson Freelancing Pixel Abuser
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