  | | | high-res mesh crashing XSI | high-res mesh crashing XSI 2004-04-19 - By Kris Rivel
Back No, it needs to stay together as one mesh. Its one large ocean surface. The geometry is being updated by an external file source that RW generates. Thanks for the suggestion though.
Kris
At 03:59 PM 4/19/2004, you wrote: >Would it be an option to split the mesh into smaller ones (try splitting >in 2, then 4, ...)? > >-- --Original Message-- -- >From: owner-xsi@(protected) [mailto:owner-xsi@(protected)]On Behalf >Of Kris Rivel >Posted At: Monday, April 19, 2004 3:23 PM >Posted To: xsi >Conversation: high-res mesh crashing XSI >Subject: high-res mesh crashing XSI > > >I have a high-res mesh around 1.1 million triangles and it will not >render....just sits there and crashes. I searched the archives and came >across a few folks who had similar issues and seemed to resolve them by >removing textures....which is not an option for me. I've tried exporting >out as an MI2 file with no success.....it will still crash. This mesh is >being generated in RealWave. I know the problem is with XSI and not RW >since freezing the mesh and removing the RW operator will still cause XSI >to crash. I've tried adjusting all memory settings and bsp settings. Any >ideas? > >Kris Rivel >Quiet Man >www.quietman.net > > > >--- >Unsubscribe? Mail Majordomo@(protected) with the following text in body: >unsubscribe xsi > >--- >Unsubscribe? Mail Majordomo@(protected) with the following text in body: >unsubscribe xsi
--- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
|
|
 |