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Texturing:Baking Textures and Normal Maps

Texturing:Baking Textures and Normal Maps

2004-01-07       - By Alison Bond

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Reply:     1     2     3     4  

and on this site

http://www.ionization.net/tutsmain.htm


-- -- Original Message -- --
From: "Josh Carey" <joshuac@(protected)>
To: <maya-gamers@(protected)>
Sent: Thursday, January 08, 2004 6:22 AM
Subject: Re: Texturing:Baking Textures and Normal Maps


> http://www.drone.org/
>
> ^ good info there too
>
>
> -- -- Original Message -- --
> From: "George Simmons" <gsimmons@(protected)>
> To: <maya-gamers@(protected)>
> Sent: Wednesday, January 07, 2004 2:27 PM
> Subject: RE: Texturing:Baking Textures and Normal Maps
>
>
> > If you are using Maya you will find everything you need here:
> > http://www.highend3d.com/
> >
> > Even if you are using a different 3d package, the concept and techniques
> are
> > the same.
> >
> >
> >
> >
> > -- --Original Message-- --
> > From: maya-gamers-bounce@(protected)
> > [mailto:maya-gamers-bounce@(protected)] On Behalf Of Dunbar
> > Sent: Tuesday, January 06, 2004 8:34 PM
> > To: maya-gamers@(protected); maya@(protected)
> > Subject: Texturing:Baking Textures and Normal Maps
> >
> >
> > Goodday list!
> > Anyone have any tips or tutorials on techniques(links)  for creating
> normal
> > maps, baking textures, what they are and why people use them? -cheers
> >
> > Chris Dunbar
> >  http://www.dunbarconcept.s5.com
> >
> >  Sgt.Dunbar
> >  317th MP BN 810th MP Co
> >  Camp Doha, Kuwait
> >  APOAE 09304
> >
> >
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