the XSI vs Maya page @ softimage.com 2004-04-19 - By lpiasecki76
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> +1 that! > > immature, unneccessary, inaccurate. > > We should really be above that kind of stuff. > > -ben
I was just about to write the same thing! This is terribly immature and unprofessional. When I noticed it I couldn't believe it. Not only is it very inaccurate (e.g. particle deforms came out in XSI 3.0 not 1.0 from what I remember), soft modification is not soft brush etc. etc.
And what was the point of polygon bevel??? Pivots in Maya were since v1.0, it was XSI that was catching up. On the top of that On the top of that Maya 6.0 has many more features that weren't listed. Also they could do the same thing with XSI 4.0: Rigid bodies, 2d paint, particle goals, material preview, tracking etc... were all in Maya for the past 6 years. Of course 4.0 has much, much bigger and faster development, but that is not a reason to act immature and post false information.
Just my $0.02 :-) Luke
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