  | | | Real Flow - NextLimit or other choice? | Real Flow - NextLimit or other choice? 2004-04-19 - By kim aldis
Back I also noticed that the demo liquid/glass thing has a really high surface tension on the liquid. May be worth playing with that. Those guys need more demos and tutorials for their product.
> -- --Original Message-- -- > From: owner-xsi@(protected) > [mailto:owner-xsi@(protected)] On Behalf Of Chris Marshall > Sent: 19 April 2004 11:42 > To: XSI@(protected) > Subject: RE: Real Flow - NextLimit or other choice? > > In the mesh>filter method menu, try changing it to sharp. > Don't know if you've allready tried that. > Can remove that blobby look. > C > > > > -- --Original Message-- -- > From: owner-xsi@(protected) > [mailto:owner-xsi@(protected)]On Behalf Of Dean Gvozdic > Sent: Monday, April 19, 2004 10:34 AM > To: XSI@(protected) > Subject: RE: Real Flow - NextLimit or other choice? > > > when I export the mesh, i cannot get thin enough. It looks > always more like cream then water. that's why I wanted to use > the particles insteed. > > Dean > > > Why are you trying to import the particles, not the mesh? > > We've just used it extensively and it worked great. What I > liked was > > you could import the meshes into XSI, then if you process > it again in > realflow, > > the meshes automatically update in XSI, which made testing > a whole lot > > easier. > > If you're doing a lot of collision detection, make sure you use a > > volume deamon around your scene. > > > > Chris > > > > > > -- --Original Message-- -- > > From: owner-xsi@(protected) [mailto:owner-xsi@(protected)]On > > Behalf Of dean gvozdic > > Sent: Sunday, April 18, 2004 6:42 PM > > To: XSI@(protected) > > Subject: Re: Real Flow - NextLimit or other choice? > > > > > > I am now working on a project that uses realflow with xsi. > After you > > made a simulation in RF you can choose to export back > particles or mesh. > > When i used the mesh import i had really no problem and everything > > seems to work great. But when i tryed to import back the > particles in > > xsi i could only made them act like a cloud (smoke) but not > like a fluid. > > I asked here if anybody had some experience but i recieved > no answers > > so far. I'll let you know if i find something new. > > > > Regards, > > D > > > > info@(protected) wrote: > > > > > Has anyone worked with Nextlimit's Realflow in XSI? > > > > > > Any advice on it? > > > > > > I am about to embark on a fluid simulation (can be faked) wherein > > > fluid flows into glass letters. > > > > > > Thanks - David > > > > > > --- > > > Unsubscribe? Mail Majordomo@(protected) with the > following text in > > > body: > > > unsubscribe xsi > > > > > > > > > > > > > --- > > Unsubscribe? Mail Majordomo@(protected) with the > following text in body: > > unsubscribe xsi > > > > > > --- > > Unsubscribe? Mail Majordomo@(protected) with the > following text in body: > > unsubscribe xsi > > > > > > -- > > --- > Unsubscribe? Mail Majordomo@(protected) with the following > text in body: > unsubscribe xsi > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following > text in body: > unsubscribe xsi > >
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