Texturing 2003-11-17 - By Karsten Bitter
Back Hi Desmond,
turn of Wrap under the effects folder of the projection node and adjust the 3Dplacement Node.
cheers, Karsten -- -- Original Message -- -- From: "Andy Rawling" <andrew.rawling@(protected)> To: <maya@(protected)> Sent: Monday, November 17, 2003 10:34 AM Subject: Re: Texturing
> Desmond Sukotjo wrote: > > >Matt or any others. > > > >It doesn't work. By unchecking the Wrap U and Wrap V works for stopping the > >texture from repeating or tiling, but with the projection type of texture > >mapping, it still projecting the texture on both sides. > > > >1. Create a NURBS cylinder. > >2. Apply a projection texture mapping - Planar on Z axis. > >3. Uncheck "Wrap U" and "Wrap V". > > > >Try this, you will see what I mean. > > > >Thanks, > > > >Desmond. > > > > > > > >-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- --- > >List-help: <mailto:listar@(protected)?Subject=help> > >List-unsubscribe: <http://www.highend3d.com/maya/listserver/> > >List-subscribe: <http://www.highend3d.com/maya/listserver/> > >List-archive: <http://www.highend3d.com/maya/archive/> > > > > > > > If you're after different textures on each side of a single surface, > take a look in the docs: > Using Maya: Rendering -> General Utilities -> Double sided shading > > - Andy > > > -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- --- > List-help: <mailto:listar@(protected)?Subject=help> > List-unsubscribe: <http://www.highend3d.com/maya/listserver/> > List-subscribe: <http://www.highend3d.com/maya/listserver/> > List-archive: <http://www.highend3d.com/maya/archive/> > >
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