Mailing List
Home
Forum Home
Softimage
Carrara
trueSpace
Dir3d-l
Maya - a powerful 3D animation and visual effects software
Macromedia Flash Development
Subjects
Cameras
scaleDown command
black out solved
Aircraft Tutorial
Mathematical XYZ ?
Its done This vs That
Its done first week
recommendations for screen video captures?
3DExplorer "Oddity "
New Director
ProTeam renewals
Fuel 's new websites (X post)
Blue peter create a make toy
targeting groups question
XPost: Shockwave 3D game ( sort of )
RES: RES: RES: Fish Modeling
Emitting particles from object intersection
Fuel 's new websites (X post)
Texturing
Big Break Contest Videos
New Plugins
Models and Texture on my updated site
Error Installing Patch tS6 6
Plasma?
Looking for Inspiration
Weird EMail Q
It 's done first week ?
Cherry not cranberry
New game
Camera Animation Problem
Particle plugins?
 
Particle Goals plugin finally done and submited, sorry about the wait.

Particle Goals plugin finally done and submited, sorry about the wait.

2004-04-17       - By lpiasecki76

 Back
Reply:     1     2     3     4  

Just to add to this. The Particle Goals and fully 'reinjectable' into the
dynamics, so they can be used with forces etc.

Since current implementation does not let you mix deformations with
dynamics, you can to certain extent overcome this, by deforming an object
with the same deformation as the one indented for the particles, and then
using that object as a goal. This will allow you to still use forces on the
particles.



Cheers,

Luke




<html xmlns:o="urn:schemas-microsoft-com:office:office" xmlns:w="urn:schemas
-microsoft-com:office:word" xmlns="http://www.w3.org/TR/REC-html40">

<head>
<meta http-equiv=Content-Type content="text/html; charset=us-ascii">
<meta name=Generator content="Microsoft Word 11 (filtered medium)">
<style>
<!--
/* Style Definitions */
p.MsoNormal, li.MsoNormal, div.MsoNormal
  {margin:0cm;
  margin-bottom:.0001pt;
  font-size:12.0pt;
  font-family:"Times New Roman";}
a:link, span.MsoHyperlink
  {color:blue;
  text-decoration:underline;}
a:visited, span.MsoHyperlinkFollowed
  {color:purple;
  text-decoration:underline;}
p
  {mso-margin-top-alt:auto;
  margin-right:0cm;
  mso-margin-bottom-alt:auto;
  margin-left:0cm;
  font-size:12.0pt;
  font-family:"Times New Roman";}
span.EmailStyle18
  {mso-style-type:personal;
  font-family:Arial;
  color:windowtext;}
span.EmailStyle19
  {mso-style-type:personal-reply;
  font-family:Arial;
  color:navy;}
@(protected) Section1
  {size:21.0cm 842.0pt;
  margin:72.0pt 89.85pt 72.0pt 89.85pt;}
div.Section1
  {page:Section1;}
-->
</style>

</head>

<body lang=EN-CA link=blue vlink=purple>

<div class=Section1>

<div style='border:none;border-left:solid blue 1.5pt;padding:0cm 0cm 0cm 4.0pt'>

<p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:navy'>Just to add to this. The Particle Goals
and fully &#8216;reinjectable&#8217; into the dynamics, so they can be used
with forces etc.<o:p></o:p></span></font></p>

<p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:navy'>Since current implementation does not let
you mix deformations with dynamics, you can to certain extent overcome this, by
deforming an object with the same deformation as the one indented for the
particles, and then using that object as a goal. This will allow you to still
use forces on the particles.<o:p></o:p></span></font></p>

<p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:navy'><o:p>&nbsp;</o:p></span></font></p>

<p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:navy'>Cheers,<o:p></o:p></span></font></p>

<p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:navy'>Luke<o:p></o:p></span></font></p>

<p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:navy'><o:p>&nbsp;</o:p></span></font></p>

</div>

</div>

</body>

</html>