rigging a Chinese dragon? 2004-04-16 - By Robert Moodie
Back ftp://ftp.measurand.com/ShapeAnimator/xsi/
-- -- Original Message -- -- From: "Brad Abrahams" <info@(protected)> To: <XSI@(protected)> Sent: Friday, April 16, 2004 4:10 PM Subject: Re: rigging a Chinese dragon?
> Hi Carl, > > There doesn't seem to be anything in that directory, I also get connection > errors trying to access it. Are you experiencing anyhtign like this? > > Brad > > -- -- Original Message -- -- > From: "Carl Callewaert" <carl@(protected)> > To: <XSI@(protected)> > Sent: Friday, April 16, 2004 3:47 PM > Subject: RE: rigging a Chinese dragon? > > > > ftp://ftp.measurand.com/ftp_anon/ShapeAnimator/xsi/ > > > > it is something like this you are looking for? > > > > carl > > > > -- --Original Message-- -- > > From: Brad Abrahams > > To: XSI@(protected) > > Sent: 4/16/2004 2:52 PM > > Subject: Re: rigging a Chinese dragon? > > > > Hi Jamie, > > > > Thanks for the response, I will check the page out now. How did you get > > them > > working in conjunction with bones? Did you still have control over ik > > and > > joint rotation? > > > > Brad > > > > -- -- Original Message -- -- > > From: "Jamie" <edesignersinc@(protected)> > > To: <XSI@(protected)> > > Sent: Friday, April 16, 2004 12:58 PM > > Subject: Re: rigging a Chinese dragon? > > > > > > > Take a look at the plugins on this guys site... > > > > > > http://perso.club-internet.fr/christophe.mallard/CmTools/Home.htm > > > > > > They are not well enough advertised in my opinion, he has tutorial > > vids > > and > > > allsorts, they are > > > like quick stretch for bone chains, I used it recently on the legs of > > a > > bug > > > I was animating, took a little > > > tweaking, but it did exactly what it said on the tin... > > > > > > Failing that, using soft constraints for the chest and pelvis depth of > > the > > > spine will give you a soft flowie > > > movement, or even constraining nulls to a softbodied cylinder, > > plotting > > the > > > motion and using these to constrain the bones to... > > > > > > But the string Op is a good bet... > > > > > > Hope this helps... > > > > > > Jamie McDonnell > > > Character Design / Rigging / Animation > > > www.jm3d.co.uk > > > > > > > > > -- -- Original Message -- -- > > > From: "Graham D Clark" <mail@(protected)> > > > To: <XSI@(protected)> > > > Sent: Thursday, April 15, 2004 5:59 PM > > > Subject: RE: rigging a Chinese dragon? > > > > > > > > > > Another option might be "Shape Rigging", ie the bones transforms > > plotted > > > > to shape points clusters, then remove the animation, and obj to > > cluster > > > > constrain the bones to the point clusters on the shape. Then you can > > use > > > > multiple operators (like wave) on the shape for another layer of > > > > animation on top of the orginal animation. > > > > -- ---- ---- ---- ---- ---- -- > > > > http://www.grahamdclark.com > > > > 2nd hand TD > > > > > > > > > > > > > > > > > -- --Original Message-- -- > > > > > From: owner-xsi@(protected) > > > > > [mailto:owner-xsi@(protected)] On Behalf Of Brad Abrahams > > > > > Sent: April 15, 2004 4:02 PM > > > > > To: XSI@(protected) > > > > > Subject: Re: rigging a Chinese dragon? > > > > > > > > > > > > > > > Hi Adrian, > > > > > > > > > > I will give the spines a go, although, do you have any > > > > > suggestions on how to > > > > > had some sort of dynamic element to the chains? be it fake or > > > > > not (cloth, > > > > > soft constraints, etc.). > > > > > > > > > > Thanks very much, > > > > > Brad > > > > > > > > > > > > > > > -- -- Original Message -- -- > > > > > From: "adrian" <adrian@(protected)> > > > > > To: <XSI@(protected)> > > > > > Sent: Thursday, April 15, 2004 11:31 AM > > > > > Subject: Re: rigging a Chinese dragon? > > > > > > > > > > > > > > > > chained isner spines? > > > > > > > > > > > > worked for the snakes we did last year > > > > > > > > > > > > Brad Abrahams wrote: > > > > > > > > > > > > > Hey everyone, > > > > > > > > > > > > > > I will be creating a rig that will roughly follow the shape > > and > > > > > > > structure of a Chinese dragon (as seen in parades and kites), > > and > > > > > > > which will move like one as well. I was wondering if > > > > > anyone had any > > > > > > > initial suggestions. The limbs do not have to be overly > > > > > articulated, > > > > > > > nor does will the rig be very complex. I would like it to > > > > > have some > > > > > > > sort of soft constraints/simulation for the flowing > > > > > motion of the body > > > > > > > limbs tail and hairs. > > > > > > > > > > > > > > I'd appreciate any input, > > > > > > > Brad Abrahams > > > > > > > > > > > > > > > > > > -- > > > > > > <<<<< adrian wyer - Head of 3D - MillTv >>>>> > > > > > > <<<<<www.photonmap.com>>>>>>>> > > > > > > > > > > > > > > > > > > --- > > > > > > Unsubscribe? Mail Majordomo@(protected) with the > > > > > following text in body: > > > > > > unsubscribe xsi > > > > > > > > > > > > > > > > > > > > > > --- > > > > > Unsubscribe? Mail Majordomo@(protected) with the following > > > > > text in body: > > > > > unsubscribe xsi > > > > > > > > > > > > > > > > > > > > > > > > > > > --- > > > > Unsubscribe? Mail Majordomo@(protected) with the following text in > > body: > > > > unsubscribe xsi > > > > > > > --- > > > Unsubscribe? Mail Majordomo@(protected) with the following text in > > body: > > > unsubscribe xsi > > > > > > > > > > --- > > Unsubscribe? Mail Majordomo@(protected) with the following text in > > body: > > unsubscribe xsi > > --- > > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > > unsubscribe xsi > > > > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi >
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