Mailing List
Home
Forum Home
Softimage
Carrara
trueSpace
Dir3d-l
Maya - a powerful 3D animation and visual effects software
Macromedia Flash Development
Subjects
Subject: Cameras
Subject: scaleDown command
Subject: black out solved
Subject: Aircraft Tutorial
Subject: Mathematical XYZ ?
Subject: Re: Its done This vs That
Subject: Re: Its done first week
recommendations for screen video captures?
Subject: 3DExplorer "Oddity "
Subject: Re: New Director
Subject: ProTeam renewals
Fuel 's new websites (X post)
Blue peter create a make toy
targeting groups question
XPost: Shockwave 3D game ( sort of )
Subject: RES: RES: RES: Fish Modeling
Emitting particles from object intersection
Fuel 's new websites (X post)
Subject: Re: Texturing
Big Break Contest Videos
Subject: New Plugins
Models and Texture on my updated site
Error Installing Patch tS6 6
Subject: Plasma?
Looking for Inspiration
Subject: Weird EMail Q
Subject: Re: It 's done first week ?
Subject: Cherry not cranberry
Subject: Re: New game
Camera Animation Problem
Subject: Particle plugins?
 
Subject: Sprite cycling

Subject: Sprite cycling

2003-12-17       - By Karsten Bitter

 Back
Reply:     1     2  

Hi Jeff,

just a thought,
will those approx 3000 frames fit
in the RAM of your video card?

regards
Karsten
-- -- Original Message -- --
From: "Jeff Kryvicky" <jeff@(protected)>
To: <maya@(protected)>
Sent: Wednesday, December 17, 2003 3:03 AM
Subject: Sprite cycling


>
> Does anyone know why the sprite wizard only lets you choose up to 100
> frames in the "Cycle Length in Frames" area, and is there any way to
> change or override it? I have some sprites that are in excess of 3000
> frames, and would like to be able to set the cycle length
> appropriately. I'd like to play 1 sprite frame for every animation
> frame (assuming 24 fps).  I'm guessing the only way to do this is to
> have the particles live for 3000 frames? this gets very unwieldy very
> quickly, given the amount of particles I have in the scene, and the
> fact that they're also a part of a flow object, so the speed of the
> particles is affected by the length of the wire which also effects the
> particle life span. (boy, that's a mouthful....)
>
> Any ideas?
>
> Thanks,
>
> Jeff
>
> __ ____ ____ ____ ____ ____ ____ __
>
> Jeff Kryvicky
>
> Collider, Inc.
> [motion graphics for the masses]
>
> 133 W 19th St  5th Floor  NYC 10011
> Tel 646 336 9398   Fax 646 349 4159
> Email  jeff@(protected)
> Site   http://www.collidernyc.com
>
> __ ____ ____ ____ ____ ____ ____ __
>
>
> -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---
> List-help: <mailto:listar@(protected)?Subject=help>
> List-unsubscribe: <http://www.highend3d.com/maya/listserver/>
> List-subscribe: <http://www.highend3d.com/maya/listserver/>
> List-archive: <http://www.highend3d.com/maya/archive/>
>
>


-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---
List-help: <mailto:listar@(protected)?Subject=help>
List-unsubscribe: <http://www.highend3d.com/maya/listserver/>
List-subscribe: <http://www.highend3d.com/maya/listserver/>
List-archive: <http://www.highend3d.com/maya/archive/>