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animating a boat in the water

animating a boat in the water

2004-04-15       - By Marc Trzepla

 Back
Reply:     1     2     3     4     5     6     7     8     9  

A null driven by n-Point constraints to the water surface makes for nice
bobbing effects.

>From: "Ben Kilgore" <ben@(protected)>
>Reply-To: XSI@(protected)
>To: <XSI@(protected)>
>Subject: Re: animating a boat in the water
>Date: Thu, 15 Apr 2004 15:24:52 -0400
>
>If you want to avoid surfaces for whatever reason, you can shrink wrap the
>path to a poly mesh with a wave deform on it.
>
>Welcome to XSI-where there are usually five different ways to make
>something
>happen.
>
>Ben
>
>
>-- -- Original Message -- --
>From: "Anthony Rossano" <anthor@(protected)>
>To: <XSI@(protected)>
>Sent: Thursday, April 15, 2004 1:32 PM
>Subject: Re: animating a boat in the water
>
>
> > Hi Christy!
> >  actually THROUGH water is tough, but simulating  moving across a
> > surface is easy.
> >  try getting a surface grid (must be a surface i.e. nurbs) and  then
> > either:
> > projecting a path onto it and doing a path animation for the boat
> > deforming a null onto the surface ad attaching the boat with a position
> > constraint to the null
> >
> > That should get you started.
> > ATR
> > On Thu, 15 Apr 2004 12:27:47 -0400, Spangler Christy wrote:
> > > Hi all...
> > >
> > > I am a bit new to xsi and am not sure exactly how to start with
> > > animating a boat moving through water and was wondering if anyone who
> > > has done such an animation could point me to some advice, tutorials,
> > > addons, or reccomend a 3rd party tool, etc.
> > >
> > > I appreciate your help.
> > > Christy Spangler
> > >
> > >
> > >
> > > ---
> > > Unsubscribe? Mail Majordomo@(protected) with the following text in
>body:
> > > unsubscribe xsi
> > [ Anthony Rossano ]
> > - CEO, Mesmer Inc -
> > -tel: 206.782.8004-
> > -fax: 206.782.8101-
> > http://www.mesmer.com
> > ---
> > Unsubscribe? Mail Majordomo@(protected) with the following text in
>body:
> > unsubscribe xsi
>
>
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