animating a boat in the water 2004-04-15 - By Ben Kilgore
Back If you want to avoid surfaces for whatever reason, you can shrink wrap the path to a poly mesh with a wave deform on it.
Welcome to XSI-where there are usually five different ways to make something happen.
Ben
-- -- Original Message -- -- From: "Anthony Rossano" <anthor@(protected)> To: <XSI@(protected)> Sent: Thursday, April 15, 2004 1:32 PM Subject: Re: animating a boat in the water
> Hi Christy! > actually THROUGH water is tough, but simulating moving across a > surface is easy. > try getting a surface grid (must be a surface i.e. nurbs) and then > either: > projecting a path onto it and doing a path animation for the boat > deforming a null onto the surface ad attaching the boat with a position > constraint to the null > > That should get you started. > ATR > On Thu, 15 Apr 2004 12:27:47 -0400, Spangler Christy wrote: > > Hi all... > > > > I am a bit new to xsi and am not sure exactly how to start with > > animating a boat moving through water and was wondering if anyone who > > has done such an animation could point me to some advice, tutorials, > > addons, or reccomend a 3rd party tool, etc. > > > > I appreciate your help. > > Christy Spangler > > > > > > > > --- > > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > > unsubscribe xsi > [ Anthony Rossano ] > - CEO, Mesmer Inc - > -tel: 206.782.8004- > -fax: 206.782.8101- > http://www.mesmer.com > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi
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