rigging a Chinese dragon? 2004-04-15 - By Graham D Clark
Back Another option might be "Shape Rigging", ie the bones transforms plotted to shape points clusters, then remove the animation, and obj to cluster constrain the bones to the point clusters on the shape. Then you can use multiple operators (like wave) on the shape for another layer of animation on top of the orginal animation. -- ---- ---- ---- ---- ---- -- http://www.grahamdclark.com 2nd hand TD
> -- --Original Message-- -- > From: owner-xsi@(protected) > [mailto:owner-xsi@(protected)] On Behalf Of Brad Abrahams > Sent: April 15, 2004 4:02 PM > To: XSI@(protected) > Subject: Re: rigging a Chinese dragon? > > > Hi Adrian, > > I will give the spines a go, although, do you have any > suggestions on how to > had some sort of dynamic element to the chains? be it fake or > not (cloth, > soft constraints, etc.). > > Thanks very much, > Brad > > > -- -- Original Message -- -- > From: "adrian" <adrian@(protected)> > To: <XSI@(protected)> > Sent: Thursday, April 15, 2004 11:31 AM > Subject: Re: rigging a Chinese dragon? > > > > chained isner spines? > > > > worked for the snakes we did last year > > > > Brad Abrahams wrote: > > > > > Hey everyone, > > > > > > I will be creating a rig that will roughly follow the shape and > > > structure of a Chinese dragon (as seen in parades and kites), and > > > which will move like one as well. I was wondering if > anyone had any > > > initial suggestions. The limbs do not have to be overly > articulated, > > > nor does will the rig be very complex. I would like it to > have some > > > sort of soft constraints/simulation for the flowing > motion of the body > > > limbs tail and hairs. > > > > > > I'd appreciate any input, > > > Brad Abrahams > > > > > > -- > > <<<<< adrian wyer - Head of 3D - MillTv >>>>> > > <<<<<www.photonmap.com>>>>>>>> > > > > > > --- > > Unsubscribe? Mail Majordomo@(protected) with the > following text in body: > > unsubscribe xsi > > > > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following > text in body: > unsubscribe xsi > > >
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