Mailing List
Home
Forum Home
Softimage
Carrara
trueSpace
Dir3d-l
Maya - a powerful 3D animation and visual effects software
Macromedia Flash Development
Subjects
Cameras
scaleDown command
black out solved
Aircraft Tutorial
Mathematical XYZ ?
Its done This vs That
Its done first week
recommendations for screen video captures?
3DExplorer "Oddity "
New Director
ProTeam renewals
Fuel 's new websites (X post)
Blue peter create a make toy
targeting groups question
XPost: Shockwave 3D game ( sort of )
RES: RES: RES: Fish Modeling
Emitting particles from object intersection
Fuel 's new websites (X post)
Texturing
Big Break Contest Videos
New Plugins
Models and Texture on my updated site
Error Installing Patch tS6 6
Plasma?
Looking for Inspiration
Weird EMail Q
It 's done first week ?
Cherry not cranberry
New game
Camera Animation Problem
Particle plugins?
 
rigging a Chinese dragon?

rigging a Chinese dragon?

2004-04-15       - By adrian

 Back
Reply:     1     2     3     4     5     6     7     8     9     10     >>  

we did it all by hand im afraid, the only way we could get it to do what
the director wanted

a

Brad Abrahams wrote:

>Hi Adrian,
>
>I will give the spines a go, although, do you have any suggestions on how to
>had some sort of dynamic element to the chains? be it fake or not (cloth,
>soft constraints, etc.).
>
>Thanks very much,
>Brad
>
>
>-- -- Original Message -- --
>From: "adrian" <adrian@(protected)>
>To: <XSI@(protected)>
>Sent: Thursday, April 15, 2004 11:31 AM
>Subject: Re: rigging a Chinese dragon?
>
>
>  
>
>>chained isner spines?
>>
>>worked for the snakes we did last year
>>
>>Brad Abrahams wrote:
>>
>>    
>>
>>>Hey everyone,
>>>
>>>I will be creating a rig that will roughly follow the shape and
>>>structure of a Chinese dragon (as seen in parades and kites), and
>>>which will move like one as well. I was wondering if anyone had any
>>>initial suggestions. The limbs do not have to be overly articulated,
>>>nor does will the rig be very complex. I would like it to have some
>>>sort of soft constraints/simulation for the flowing motion of the body
>>>limbs tail and hairs.
>>>
>>>I'd appreciate any input,
>>>Brad Abrahams
>>>      
>>>
>>--
>><<<<< adrian wyer - Head of 3D - MillTv >>>>>
>>         <<<<<www.photonmap.com>>>>>>>>
>>
>>
>>---
>>Unsubscribe? Mail Majordomo@(protected) with the following text in body:
>>unsubscribe xsi
>>
>>
>>    
>>
>
>---
>Unsubscribe? Mail Majordomo@(protected) with the following text in body:
>unsubscribe xsi
>
>  
>

--
<<<<< adrian wyer - Head of 3D - MillTv >>>>>
        <<<<<www.photonmap.com>>>>>>>>


---
Unsubscribe? Mail Majordomo@(protected) with the following text in body:
unsubscribe xsi